Someone had a similar problem last month.  I'll post the solution below
along with a link to the original thread.

"For bots there's another solution: keep the quota set to 0 in
server's config file and add a very simple plugin that sets the correct
value in 2-3 minutes after map loaded. The plugin may also check for a .nav
file, to change the quota only if there's one. In this way the bots won't
join the server immediately, allowing real player to use the slots."

https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html




On Tue, May 8, 2012 at 11:15 AM, Shon Myles <[email protected]> wrote:

> Hi All,
>
> I run a server with bots (no not the crappy misleading fake bots; the
> entirely legit ones that show up as bots) that I use mainly to make filling
> the server not seem like such a daunting/boring task for
> our members/admins. I also use SM's reserved slot plugin. As real players
> join the server, the bots are automatically kicked. I have the following
> settings in place:
>
> tf_bot_quota 12
> tf_bot_quota_mode fill
>
> The problem though, is that when the server is full and the map changes,
> players get dropped due to slot reservation because the bots aren't being
> kicked. Does anyone know how to fix this?
>
>
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