We've had issues with a similar problem in the past. Our reserved slots are of 
the "go past maximum" kind, not the "kick when someone joins" kind, but on map 
change, it seems to generate a join event for each player. Since the player 
count is over normal maximum, it interprets the first few players as trying to 
join the reserved slots, and kicks them.

We solved this by disabling the plugin for a short while on map change

Shon Myles <[email protected]> wrote:

We're using "Reserved Slots" (1.4.3-dev) by AlliedModders LLC


On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson <[email protected]> wrote:

Which reservation plugin are you using?

Thanks,
Kyle. 



On Tue, May 8, 2012 at 9:31 AM, Mr Razzle <[email protected]> wrote:

Someone had a similar problem last month.  I'll post the solution below along 
with a link to the original thread.


"For bots there's another solution: keep the quota set to 0 in server's config 
file and add a very simple plugin that sets the correct value in 2-3 minutes 
after map loaded. The plugin may also check for a .nav file, to change the 
quota only if there's one. In this way the bots won't join the server 
immediately, allowing real player to use the slots." 


https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html
  




On Tue, May 8, 2012 at 11:15 AM, Shon Myles <[email protected]> wrote:

Hi All, 

 

I run a server with bots (no not the crappy misleading fake bots; the entirely 
legit ones that show up as bots) that I use mainly to make filling the server 
not seem like such a daunting/boring task for our members/admins. I also use 
SM's reserved slot plugin. As real players join the server, the bots are 
automatically kicked. I have the following settings in place:

 

tf_bot_quota 12
tf_bot_quota_mode fill

 

The problem though, is that when the server is full and the map changes, 
players get dropped due to slot reservation because the bots aren't being 
kicked. Does anyone know how to fix this? 
 


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