And how did you go about disabling it for a short while on map change?

On Tue, May 8, 2012 at 12:35 PM, <[email protected]> wrote:

> **We've had issues with a similar problem in the past. Our reserved slots
> are of the "go past maximum" kind, not the "kick when someone joins" kind,
> but on map change, it seems to generate a join event for each player. Since
> the player count is over normal maximum, it interprets the first few
> players as trying to join the reserved slots, and kicks them.
>
> We solved this by disabling the plugin for a short while on map change
>
>
> Shon Myles <[email protected]> wrote:
>>
>> We're using "Reserved Slots" (1.4.3-dev) by AlliedModders LLC
>>
>>
>> On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson <[email protected]>wrote:
>>
>>> Which reservation plugin are you using?
>>>
>>> Thanks,
>>> Kyle.
>>>
>>>
>>> On Tue, May 8, 2012 at 9:31 AM, Mr Razzle <[email protected]> wrote:
>>>
>>>> Someone had a similar problem last month.  I'll post the solution below
>>>> along with a link to the original thread.
>>>>
>>>> "For bots there's another solution: keep the quota set to 0 in
>>>> server's config file and add a very simple plugin that sets the correct
>>>> value in 2-3 minutes after map loaded. The plugin may also check for a .nav
>>>> file, to change the quota only if there's one. In this way the bots won't
>>>> join the server immediately, allowing real player to use the slots."
>>>>
>>>>
>>>> https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html
>>>>
>>>>
>>>>
>>>>
>>>>  On Tue, May 8, 2012 at 11:15 AM, Shon Myles <[email protected]>wrote:
>>>>
>>>>>  Hi All,
>>>>>
>>>>> I run a server with bots (no not the crappy misleading fake bots; the
>>>>> entirely legit ones that show up as bots) that I use mainly to make 
>>>>> filling
>>>>> the server not seem like such a daunting/boring task for
>>>>> our members/admins. I also use SM's reserved slot plugin. As real players
>>>>> join the server, the bots are automatically kicked. I have the following
>>>>> settings in place:
>>>>>
>>>>> tf_bot_quota 12
>>>>> tf_bot_quota_mode fill
>>>>>
>>>>> The problem though, is that when the server is full and the map
>>>>> changes, players get dropped due to slot reservation because the bots
>>>>> aren't being kicked. Does anyone know how to fix this?
>>>>>
>>>>>
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>>>>>
>>>>
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>>>>
>>>
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>>
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