The standard tool for diagnosing FPS drops is vprof. I can't find any directions on the wiki, so here's a 5 second explanation:
Run the "vprof" command to start collecting. Run it again to stop collecting. Then you can view the data with vprof_generate_report. For example: http://privatepaste.com/fa039d0b7d If it's an issue with the game you'll see peak frame times over 15ms, otherwise there's a bottleneck somewhere else, such as the single core clock or other factors on the server. On Tue, May 8, 2012 at 2:19 PM, shawn <[email protected]> wrote: > excuse me if this seems disjointed or rambling. > > Are there ANY tools for diagnosing server-side performance issues? > > I Know that my server's FPS are dropping to an unacceptably low level, but > I cant figure out why. > > This problem has only gotten worse over time, as updates seem to slow > things down even more. > > > Does the server internally render particles? There is a ROUGH correlation > between particle counts and the drop in server FPS > > the host machine is PEAKING at 25% CPU usage, ~100K/s of disk I/O, ~7Mb of > bandwidth, and less that 1GB of memory used by the game server. > > I've rebuilt the server, I've removed all plugins (MM & SM included) and > still the issue persists... > > Help? > > > > And, on a related note, Can someone from valve contact me off-list? We > think we've found a cheat method that is currently undetectable by VAC, > that might be currently in the wild. > > > --Razer@FFN > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >
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