As 1nsane said, what sort of hardware are you running, and just as
important - how many srcds instances are you running?
Is each srcds instance set to use only 1 core, and do any of the
instances overlap on core affinity? srcds is notoriously picky about
swapping cores, and this could be indicative of that.
Also, do you have any power-saving technologies turned OFF in BIOS?
CPU's constantly stepping from low-clock to high-clock could also cause
hiccuping and studding.
Speaking as a player and not an admin right now, I've blacklisted every
one of your servers I could find on the browser because of the exact
issue you're inquiring about, the performance is horrible. Although
railbait has you beaten by leaps and bounds... I've seen their 24 slots
hit 10-15FPS with 20 people connected.
On 5/8/2012 4:29 PM, 1nsane wrote:
What sort of hardware is this on?
And particles are definitively clientside.
On Tue, May 8, 2012 at 4:19 PM, shawn <[email protected]
<mailto:[email protected]>> wrote:
excuse me if this seems disjointed or rambling.
Are there ANY tools for diagnosing server-side performance issues?
I Know that my server's FPS are dropping to an unacceptably low
level, but I cant figure out why.
This problem has only gotten worse over time, as updates seem to
slow things down even more.
Does the server internally render particles? There is a ROUGH
correlation between particle counts and the drop in server FPS
the host machine is PEAKING at 25% CPU usage, ~100K/s of disk I/O,
~7Mb of bandwidth, and less that 1GB of memory used by the game
server.
I've rebuilt the server, I've removed all plugins (MM & SM
included) and still the issue persists...
Help?
And, on a related note, Can someone from valve contact me
off-list? We think we've found a cheat method that is currently
undetectable by VAC, that might be currently in the wild.
--Razer@FFN
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