Server crash fixes as well as bug fixes are awesome.

Totally worth it.

On Tue, May 22, 2012 at 4:56 PM, Team BOOM! <[email protected]> wrote:

> DM and GG broken after update. Here we go again. I sure don't miss the CSS
> updates.
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Eric Smith
> Sent: Tuesday, May 22, 2012 1:31 PM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
> Linux
> server mailing list; '[email protected]'
> Subject: [hlds] Mandatory Counter-Strike: Source Update Released
>
> We've released a mandatory update to Counter-Strike: Source. The notes for
> the update are below.
>
> -Eric
>
> ------------------------------
>
> Counter-Strike: Source
> - Fixed a client crash related to dynamic model loading
> - Fixed dedicated server not receiving restart requests when updates are
> released
> - Fixed IP bans not applying to RCON access
> - Fixed server crash exploit related to audio buffer overruns
> - Fixed server crash caused by using changelevel2
> - Updated console logging system to minimize opening and closing of files,
> greatly improving performance under certain conditions
> - Additional improvements for client/server stability
> - Fixed a problem that allowed malicious clients to disable the "ping" and
> "status" commands for other connected clients
> - Fatal engine errors are now written to the server log file
> - Added sv_lowedict_threshold and sv_lowedict_action which allow the engine
> to take action before running out of free edicts
>   - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to
> log file, 2 - attempt to restart the game, if applicable, 3 - restart the
> map, 4 - go to the next map in the map cycle
> - Added changelevel_next server command which changes to the next map in
> the
> map cycle
> - Added mp_restartgame_immediate ConVar which has the same effect as
> mp_restartgame without a delay
>
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