Here is a current one: http://pfiles.saigns.de/cssoffsets.txt

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! 
Sent: Tuesday, May 22, 2012 11:16 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Mandatory Counter-Strike: Source Update Released

 

Yes, they are always welcome. Does anyone know where to find a current list
of virtual offsets for CS:Source gamedata files? The one here is the old
version:

 

http://www.sourcemodplugins.org/index.php?page=vtableoffsets
<http://www.sourcemodplugins.org/index.php?page=vtableoffsets&appid=240>
&appid=240

 

Thanks in advance..

 

  _____  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Tuesday, May 22, 2012 1:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Counter-Strike: Source Update Released

 

Server crash fixes as well as bug fixes are awesome.

 

Totally worth it.

 

On Tue, May 22, 2012 at 4:56 PM, Team BOOM! <teamb...@comcast.net> wrote:

DM and GG broken after update. Here we go again. I sure don't miss the CSS
updates.




-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Tuesday, May 22, 2012 1:31 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Mandatory Counter-Strike: Source Update Released

We've released a mandatory update to Counter-Strike: Source. The notes for
the update are below.

-Eric

------------------------------

Counter-Strike: Source
- Fixed a client crash related to dynamic model loading
- Fixed dedicated server not receiving restart requests when updates are
released
- Fixed IP bans not applying to RCON access
- Fixed server crash exploit related to audio buffer overruns
- Fixed server crash caused by using changelevel2
- Updated console logging system to minimize opening and closing of files,
greatly improving performance under certain conditions
- Additional improvements for client/server stability
- Fixed a problem that allowed malicious clients to disable the "ping" and
"status" commands for other connected clients
- Fatal engine errors are now written to the server log file
- Added sv_lowedict_threshold and sv_lowedict_action which allow the engine
to take action before running out of free edicts
  - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to
log file, 2 - attempt to restart the game, if applicable, 3 - restart the
map, 4 - go to the next map in the map cycle
- Added changelevel_next server command which changes to the next map in the
map cycle
- Added mp_restartgame_immediate ConVar which has the same effect as
mp_restartgame without a delay

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