Here is a current one: http://pfiles.saigns.de/cssoffsets.txt
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Tuesday, May 22, 2012 11:16 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Mandatory Counter-Strike: Source Update Released Yes, they are always welcome. Does anyone know where to find a current list of virtual offsets for CS:Source gamedata files? The one here is the old version: http://www.sourcemodplugins.org/index.php?page=vtableoffsets <http://www.sourcemodplugins.org/index.php?page=vtableoffsets&appid=240> &appid=240 Thanks in advance.. _____ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Tuesday, May 22, 2012 1:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory Counter-Strike: Source Update Released Server crash fixes as well as bug fixes are awesome. Totally worth it. On Tue, May 22, 2012 at 4:56 PM, Team BOOM! <teamb...@comcast.net> wrote: DM and GG broken after update. Here we go again. I sure don't miss the CSS updates. -----Original Message----- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Tuesday, May 22, 2012 1:31 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Mandatory Counter-Strike: Source Update Released We've released a mandatory update to Counter-Strike: Source. The notes for the update are below. -Eric ------------------------------ Counter-Strike: Source - Fixed a client crash related to dynamic model loading - Fixed dedicated server not receiving restart requests when updates are released - Fixed IP bans not applying to RCON access - Fixed server crash exploit related to audio buffer overruns - Fixed server crash caused by using changelevel2 - Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions - Additional improvements for client/server stability - Fixed a problem that allowed malicious clients to disable the "ping" and "status" commands for other connected clients - Fatal engine errors are now written to the server log file - Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle - Added changelevel_next server command which changes to the next map in the map cycle - Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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