There's an exploit out that results in
"Disconnect: ERROR! Reliable snaphsot overflow.."
to the client, or just heavy lag for 10-15s.

I was on a server where every payload end-cap was proceeded by this, such that 
you couldn't defend the cart. A spy or scout would jump on it, and probably pop 
the exploit then while everyone lagged out the cart would progress to 
completion. Happened at 4 end caps in a row. Not everyone gets disconnected, 
sometimes you seem able to recover from it.

Not my server, don't have any server logs as to what was happening.

Also, "snaphsot" is misspelled in the error, but dyslexics do make the best 
programmers....
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