> I’m just letting people know there may be
> some new exploit that also overflows the reliable buffer.  So keep an eye
> out .

You mean, like the one that currently has threads on both this list
and hlds_linux discussing it.


On Tue, Jun 19, 2012 at 2:50 PM, Frank T. O'Connor <[email protected]> wrote:
> Just to be absolutely clear, having played TF2 since beta, I can assure you
> this is being done maliciously. In fact, the night ended with the person
> doing it about 3 times in a row and people just left the server.
>
> We’ve had these in the past, it used to be as easy as spamming
> connect/disconnect messages with really long nicknames. We got:
>
> ·         sv_max_connects_sec
>
> ·         sv_max_connects_window
>
> ·         sv_max_connects_sec_global
>
> to combat the original exploit. I’m just letting people know there may be
> some new exploit that also overflows the reliable buffer.  So keep an eye
> out .
>
>
>
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Nomaan Ahmad
> Sent: Monday, June 18, 2012 11:11 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Disconnect: ERROR! Reliable snaphsot overflow..
>
>
>
> No, its only a typo. And I don't think Snapshot overflow is an exploit.
>
> On 19 June 2012 02:33, Frank T. O'Connor <[email protected]> wrote:
>
>
>
> Also, “snaphsot” is misspelled in the error, but dyslexics do make the best
> programmers….
>
>
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