And as a confirmation, today morning when i updated the servers, too less than 20 seconds before they were full with the new map. Yes it is.

-ics

28.6.2012 11:26, Douglas Gardner kirjoitti:
Is the new map eligible for quickplay?

On Thu, Jun 28, 2012 at 4:03 AM, byteframe <[email protected]> wrote:
/me needs to use -nod3dex9 on wine after update.


On Wed, Jun 27, 2012 at 9:45 PM, <[email protected]> wrote:
Working for me without SM and MM



From: [email protected]
[mailto:[email protected]] On Behalf Of Arthur Stelmach
Sent: 28 June 2012 02:38


To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
Released



doomsday segfaulting for me on start, anyone else?


On Thu, Jun 28, 2012 at 11:35 AM, Kellam Spencer <[email protected]>
wrote:

I have not updated but I am still playing on a valve server...


On Wed, Jun 27, 2012 at 9:33 PM, Eric Smith <[email protected]>
wrote:
Well update CS:S soon with the shared changes. Part of the reason we
moved CS:S to its own Steam depots was to avoid disturbing the community
every time we update any of the other games.

-Eric


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Kyle
Sanderson
Sent: Wednesday, June 27, 2012 6:23 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM
Updates Released

Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's
been an issue on every platform since launch, and it would be fantastic
if
it was included for Counter-Strike: Source as well.

Thanks,
Kyle.

On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith <[email protected]>
wrote:

We've released mandatory updates to Team Fortress 2, Day of Defeat:
Source, and Half-Life 2: Deathmatch. The notes for the updates are
below.

-Eric

------------------------------

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to
allow
server admins to control the maximum RCON packet size and whether or
not
users get banned for exceeding that limit. The defaults reflect the
existing behavior.
- Fixed not being able to import custom spray images on Macs
- Fixed Macs cancelling http map downloads that take longer than 30
seconds

Team Fortress 2
- Added Pyrovision!
- Added new game mode Special Delivery and map Doomsday!
- Friendly players glow when carrying the flag
- Fixed rare cases where flag could fall out of the world
- Fixed cases where the Payload HUD looked like the cart is still on a
hill when it isn't
- Fixed cases where some clients didn't receive broadcasts about long
continuous particle effects being started or stopped
- Updated the HTML renderer for displaying server MOTD
- Votes created by a dedicated server no longer trigger a failed vote
cooldown
- Fixed map triggered annotation events not working on dedicated
servers
- Fixed the game crashing if tempents are created that use invalid
materials
- Using a Name Tag while in game notifies everyone of the name change
- Fixed Strange Part: Projectiles Reflected not tracking grenade and
sentry rocket deflections
- Added new items
        * City on Fire item sets
        * Pyroland weapons and cosmetics
        * Community-contributed cosmetic items for all classes
        * Mysterious treasures have been incinerated, but are now
craftable
        * Added crafting recipe for Pile of Ash
        * Scorched Keys are now available in the store for a limited
time
        * New promo item
- Weapon balancing changes
        * Gloves of Running Urgently
                * Removed self-damage over time penalty
                * Heavy takes mini-crits while active and for 3 seconds
after switching away
                * Attack damage penalty reduced from -50% to -25%
        * Tomislav
                * Spin-up speed bonus reduced from +40% to +10%
        * Quick-Fix
                * Medic mirrors blast jump of their heal target
        * Crusader's Crossbow
                * Reload speed time reduced by +40%
        * Cozy Camper
                * Regenerates 1 heath per second
                * Reduced movement penalty from -90% to -80%
        * Sticky Jumper and Rocket Jumper
                * Added 'flying' sound to blast jumps
        * The Concheror
                * Changed rage building source from "damage done and
damage
received" to only "damage done"
                * Increased the rate at which Rage builds for this item
by
+25%
        * The Equalizer
                * Removed player move speed modification and added it to
a
new item named The Escape Plan
                * All owners of the Equalizer will be automatically
granted
The Escape Plan
        * Crit-a-Cola
                * Added +25% increased movement speed while active
                * Increased duration from 6 to 8 seconds
        * Atomic Bonk
                * Increased duration from 6 to 8 seconds
        * All Flamethrowers
                * Increased base damage by +10%.
        * Backburner
                * Removed +10% damage bonus attribute
                * Note: Because of base damage increase, damage remains
unchanged
        * Degreaser
                * Added -10% damage penalty attribute
                * Note: Because of base damage increase, damage remains
unchanged
        * Phlogistinator
                * Damage defense while taunting reduced from -90% to
-75%
- Item bug fixes
        * Fixed sentry sometimes spawning in shielded mode while the
Wrangler was equipped, but not deployed
        * Improved visual and audio cues for when the Manmelter is ready
to
fire
        * Fixed Manmelter being able to earn crits via friendly Pyro
self-damage
        * Fixed Scotch Bonnet's blue team skin not showing
        * Fixed Unarmed Combat's taunt not working
        * Unarmed Combat's color now matches the team using it
        * Fixed the Apparition's Aspect showing a burning texture in DX8



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