“- currently steamcmd requires a steam login to perform an update, we plan
on adding a no-login mode in the future for free to download titles.”

 

So even in the future, if it’s a PAY 19.99 game you would still need a log-
in name?

 

That’s murder for us that have 10 games on a box. We want the customers to
DL the updates like we do/did with the hlds tool.

Now we have to DL the patches and mass update everyone. How is that
progress?

 

-bobby

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Alfred Reynolds
Sent: Friday, July 06, 2012 12:55 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list ([email protected])
Subject: Re: [hlds] Steam CMD

 

There is some mis-understanding of the new steamcmd update tool happening
here, let me just clear things up:

 

- steamcmd is used for updating of dedicated servers using the new Steam
Pipe content system, newly released games on Steam use this system and older
games are being switched over.

 

- currently steamcmd requires a steam login to perform an update, we plan on
adding a no-login mode in the future for free to download titles.

 

- the login you use for steamcmd just needs rights to the game you are
updating, so for the majority of dedicated server applications you CAN use a
free account. So you could currently make an account per machine you wish to
run the tool on. You do NOT need to buy the full game client to update if
the dedicated server is free.

 

- CS:GO is a special case because it is in closed beta, access to its
dedicated server is limited to blessed accounts which is why you need a
special login. If you are having problems running CS:GO servers and are in
the beta email the team and ask for access to another account for your
dedicated servers.

 

 

With Steam Pipe you should see an improvement in download speeds and more
robust response during high demand. It uses HTTP as the content delivery
method, so you could setup a local HTTP proxy to cache all steamcmd
requests, making updates from multiple machines stay on your local network.

 

- Alfred

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Valentin G.
Sent: Friday, July 06, 2012 7:07 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Steam CMD

 

Yeah that's my main gripe with it. If you allow all accounts into the system
though you might aswell drop the requirement to login alltogether.

If we need to own the games to host servers at least allow simultanous login
to both SteamCMD and the desktop client.

I would like to hear why this is done anyway, I can somehow get behind it
for CS:GO as it's a closed beta right now (although restricting server file
access is still weird) but
why introduce this to games already released. It's just an inconvenience.

This is not that big of an issue for F2P but buying extra $30+ games just to
have a separate server account is not something I would want to do.
I could afford it but then again - it is not *that* big of an inconvenience
now, is it?

On Fri, Jul 6, 2012 at 3:59 PM, 1nsane <[email protected]> wrote:

New accounts that have to own all those games...

 

On Fri, Jul 6, 2012 at 8:03 AM, Joe Powell <[email protected]> wrote:

It wouldnt be so bad if for example, you could use it with any account.

 

For CSGO, its beta, so your account has to have access to it? Or am I wrong,
in which case, we might aswell all create new steam accounts for server
purposes.

 

Joe

On 6 July 2012 13:02, Victor Voorhuis <[email protected]> wrote:

I'm not liking it either. I can't update my servers when playing games at
Steam. It would be nice if it didn't sign off my Steam. 

 

2012/7/6 Saul Rennison <[email protected]>

I believe all games will move to it soon. It uses the HTTP content delivery
method if I recall correctly.  



On Friday, July 6, 2012, Vader_666 wrote:

Natural Selection 2 use Steam CMD too I think since the last build.

Le 6 juil. 2012 04:02, "1nsane" <[email protected]> a écrit :

Different games get updates at the same time. Especially games with shared
engines.

On Thu, Jul 5, 2012 at 9:03 PM, Ryan Stecker <[email protected]> wrote:

Having to update more than one server at a time with an update tool is awful
practice. Please do all other server operators a favor and use rsync or
similar. 

 

On Thu, Jul 5, 2012 at 7:46 PM, Bobby <[email protected]> wrote:

How is this progress? Seems like it going back 5 yrs. HLDS update and done.
Now we have to sign in and hope you signed out of the game. Can’t update
more than one server at a time. It’s the worst idea ever!!

-bobby

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Jared
Sent: Thursday, July 05, 2012 7:55 PM
To: [email protected]
Subject: Re: [hlds] Steam CMD

 

CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad 

Jared Creasy
Community Relations
Tripwire Interactive

On 7/5/2012 7:48 PM, Nomaan Ahmad wrote:

CS:GO Beta

On 6 July 2012 00:32, RSS List User <[email protected]> wrote:

Hello all,

I don't really keep up to date on steamcmd, but what games are currently
using steamcmd?

Thanks!

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-- 

 

 

Kind regards,

Saul Rennison

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