On Sun, Jul 29, 2012 at 5:16 PM, Dominik Friedrichs <[email protected]> wrote:

> I think the only other way of getting more detail is to run the server
> through a debugger. Ive done this before, eg. you use Visual Studio 2008 on
> your home computer, set up remote debugging on the server machine
> (including opening the relevant ports and stuff), and then remote debug it
> via the internet... when it crashes, you see exactly where.
>
>
> On 2012/07/29 21:19, Bruno Garcia wrote:
>
>> Hello,
>>
>> I'm running a CS: S server on a windows 2003 server computer. I know
>> that it's outdated, and windows is highly unstable at times, but I've
>> been getting a lot of server crashes for the last two weeks and with
>> each crash comes a dump file. These dump files don't appear to hold many
>> information about the crash, pretty useless to me.
>> But they must be there for a reason. So I was wondering if there's a
>> 'smart' way to "pin-point" at what instance the srcds crashed.
>>
>> I'll leave some dox about the server that I'm running, maybe you'll find
>> something 'un-usual'
>>
>>
>> Windows 2003 Server
>> Counter-Strike: Source dedicated server
>> Running process with all cpus (process affinity)
>> Running on RealTime priority (might change it to High)
>>
>> Addons:
>> Mani Admin System
>> Mattie's Eventscripts
>> DAF DoS Fix (Blocks flood of server queries to the server)
>>
>> Any help is appreciated
>>
>>
>>
>>
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>
>
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I've never heard of remote debugging before, but I'm definitely gonna try
this out.
Thank you very much! Any other help is always appreciated
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