FPS Booster programs can cause some of the same types of timeing problems. Due 
to changes  the changes FPS programs make to the sleep timer settings. Lorne M.
aka. BlyteFrom: [email protected]
To: [email protected]
Date: Mon, 30 Jul 2012 13:21:09 -0500
Subject: Re: [hlds] Handling server crashes the smart way





Yes using real-time can causes props to malfunction
Props start having conflicts when calling on the clock time/ing/ers , while 
competing for CPU time 

a bit more is involved but that's the boiled down idea of what is happening.
 
Lorne M.
aka. Blyte
Date: Mon, 30 Jul 2012 06:41:00 -0700
From: [email protected]
To: [email protected]
Subject: Re: [hlds] Handling server crashes the smart way

Interesting. I'm running SRCDS on RT in Linux and occasionally props will be 
missing on a map, doors won't open and the cart will sometimes stop moving. 
Could this be the cause of it (Not trying to hijack the thread, just curious)


 Date: Sun, 29 Jul 2012 16:19:22 -0300
From: [email protected]
To: [email protected]

Subject: [hlds] Handling server crashes the smart way

Hello,

I'm running a CS: S server on a windows 2003 server computer. I know that it's 
outdated, and windows is highly unstable at times, but I've been getting a lot 
of server crashes for the last two weeks and with each crash comes a dump file. 
These dump files don't appear to hold many information about the crash, pretty 
useless to me.


But they must be there for a reason. So I was wondering if there's a 'smart' 
way to "pin-point" at what instance the srcds crashed.

I'll leave some dox about the server that I'm running, maybe you'll find 
something 'un-usual'




Windows 2003 Server
Counter-Strike: Source dedicated server
Running process with all cpus (process affinity)
Running on RealTime priority (might change it to High)

Addons:
Mani Admin System

Mattie's Eventscripts 

DAF DoS Fix (Blocks flood of server queries to the server)

Any help is appreciated 



                                          
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