FPS Booster programs can cause some of the same types of timeing problems. Due to changes the changes FPS programs make to the sleep timer settings. Lorne M. aka. BlyteFrom: [email protected] To: [email protected] Date: Mon, 30 Jul 2012 13:21:09 -0500 Subject: Re: [hlds] Handling server crashes the smart way
Yes using real-time can causes props to malfunction Props start having conflicts when calling on the clock time/ing/ers , while competing for CPU time a bit more is involved but that's the boiled down idea of what is happening. Lorne M. aka. Blyte Date: Mon, 30 Jul 2012 06:41:00 -0700 From: [email protected] To: [email protected] Subject: Re: [hlds] Handling server crashes the smart way Interesting. I'm running SRCDS on RT in Linux and occasionally props will be missing on a map, doors won't open and the cart will sometimes stop moving. Could this be the cause of it (Not trying to hijack the thread, just curious) Date: Sun, 29 Jul 2012 16:19:22 -0300 From: [email protected] To: [email protected] Subject: [hlds] Handling server crashes the smart way Hello, I'm running a CS: S server on a windows 2003 server computer. I know that it's outdated, and windows is highly unstable at times, but I've been getting a lot of server crashes for the last two weeks and with each crash comes a dump file. These dump files don't appear to hold many information about the crash, pretty useless to me. But they must be there for a reason. So I was wondering if there's a 'smart' way to "pin-point" at what instance the srcds crashed. I'll leave some dox about the server that I'm running, maybe you'll find something 'un-usual' Windows 2003 Server Counter-Strike: Source dedicated server Running process with all cpus (process affinity) Running on RealTime priority (might change it to High) Addons: Mani Admin System Mattie's Eventscripts DAF DoS Fix (Blocks flood of server queries to the server) Any help is appreciated
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