Yes using real-time can causes props to malfunctionProps start having conflicts 
when calling on the clock time/ing/ers , while competing for CPU time 
a bit more is involved but that's the boiled down idea of what is happening.
 Lorne M.aka. BlyteDate: Mon, 30 Jul 2012 06:41:00 -0700
From: [email protected]
To: [email protected]
Subject: Re: [hlds] Handling server crashes the smart way

Interesting. I'm running SRCDS on RT in Linux and occasionally props will be 
missing on a map, doors won't open and the cart will sometimes stop moving. 
Could this be the cause of it (Not trying to hijack the thread, just curious)


On Mon, Jul 30, 2012 at 5:23 AM, Lorne Mock <[email protected]> wrote:





correction
 
Setting on high can cause all kinds of strange things to happen
 
should read

 Setting on real-time can cause all kinds of strange things to happen 
need to proof read my posts a little better ...  sorry From: 
[email protected]
To: [email protected]

Date: Mon, 30 Jul 2012 07:17:34 -0500
Subject: Re: [hlds] Handling server crashes the smart way





The only thing I notice is the cpu process priority. It should be set no 
greater than high.
If set on real-time priority the process will be competing for CPU time with 
the system/hardware drivers
 
Setting on high can cause all kinds of strange things to happen, like driver 
corruption and HDD faults to name a few.

This is most likely the reason  Windows becomes unstable.

 Set it above-normal or high never on real-time priority. Hope this helps clear 
things up for you. Lorne M.
 aka Blyte Date: Sun, 29 Jul 2012 16:19:22 -0300
From: [email protected]
To: [email protected]

Subject: [hlds] Handling server crashes the smart way

Hello,

I'm running a CS: S server on a windows 2003 server computer. I know that it's 
outdated, and windows is highly unstable at times, but I've been getting a lot 
of server crashes for the last two weeks and with each crash comes a dump file. 
These dump files don't appear to hold many information about the crash, pretty 
useless to me.


But they must be there for a reason. So I was wondering if there's a 'smart' 
way to "pin-point" at what instance the srcds crashed.

I'll leave some dox about the server that I'm running, maybe you'll find 
something 'un-usual'




Windows 2003 Server
Counter-Strike: Source dedicated server
Running process with all cpus (process affinity)
Running on RealTime priority (might change it to High)

Addons:
Mani Admin System

Mattie's Eventscripts 

DAF DoS Fix (Blocks flood of server queries to the server)

Any help is appreciated 




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