LotusClan does nothing of the sort. We are in complete compliance with the
Policy of Truth.

On Tue, Jul 31, 2012 at 5:28 PM, Todd Pettit <pettit.t...@gmail.com> wrote:

> Sweet Lord. Lotusclan and Skial are doing it so are Wonkagaming.net and so
> is Battlegrounds who is coincidentally using fake clients as well and they
> sure as hell know they are in violation because they have all been
> de-listed for using fake clients. That right there is 250-300 flagrant
> violators. You don't think lotus and skial knew what they were doing when
> they renamed their plugins? Both of them have 8 sec Blue team respawns and
> no sv_tags. How hard is it to understand if you break the policy you are in
> violation.
>
> It is black and white if you are too lazy to learn scripting and do not
> check the effects of a plugin you purchase you are still ultimately
> responsible for your servers. So yes you should be de-listed if it was
> caught. They do not send you a warning for fake clients. Ignorance is not
> an excuse if you are incompetent.
>
> "Luckily - cooler heads usually prevail with the TF2 team, and they have
> the added benefit of seeing the big picture (and all the underlying
> player-data that denotes which servers players like)."
> You mean they like servers which manipulate the system to gain a
> competitive advantage.
>
> If you don't know the speed limit does that excuse you from a speeding
> ticket? NO!
>
>
> ----- Original Message -----
> From: "E. Olsen" <ceo.eol...@gmail.com>
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> Sent: Tuesday, July 31, 2012 4:46:26 PM
> Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without
>       tags OK?
>
>
> I just think people have to be careful in thinking that everything comes
> down to back & white. I'll give you a specific example:
>
> A few months ago when I had the fast respawn plugin we use re-written by a
> Sorucemod coder to insure it added the proper sv_tags, an error was
> introduced that went unnoticed for almost 6 weeks. For some reason,
> whatever the coder did (which, I have no idea, I have to pay freelancers to
> get these things done for me) somehow caused the "increased_maxplayers" tag
> to disappear when it added the "respawntimes" tag, even though my servers
> were set above 24 slots.
>
> Now, that is something I certainly did not intend to do (I didn't even
> think it was possible, as that's hard-coded into the engine), and I only
> happened to notice it when checking our servers in the browser one day.
> Now, as soon as I saw that, I contacted the coder and he found/fixed the
> error that caused it - but I certainly wasn't trying to game the system, it
> was an innocent coding error.
>
> Should everyone be aware of the rules? Sure - but unless it's something
> truly intentional and nefarious like the fake clients thing described
> above, then outright bans of servers is extreme. I agree ignorance of the
> law is not an excuse, but the last time I checked we didn't put jaywalkers
> in front of firing squads either.
>
> There needs to be a reasonable level of response to these types of things.
> A written warning with X amount of time to comply (with graduating
> consequences for non-compliance such as revoking quickplay eligibility,
> temporary delisting, followed by a perma-ban) is absolutely appropriate and
> acceptable. Those server operators that are less-tech savvy than others may
> someday put a plugin on their server that (as the example I noted above)
> causes unintended non-compliance in one or more areas, without their
> knowledge. A simple warning to these folks would go a long way towards
> preserving goodwill in the server community as a whole.
>
> Luckily - cooler heads usually prevail with the TF2 team, and they have
> the added benefit of seeing the big picture (and all the underlying
> player-data that denotes which servers players like).
>
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