http://www.mail-archive.com/[email protected]/msg67721.html
Invalid protocol was able to help me solve the issue when I was operating
servers on a linux platform, this same issue has arose on windows, generally
after a couple hours of uptime the servers will update the "Public IP" field,
the problem is they're not using the assigned IP after this update. Below is a
"status" command example of the issue.
version : 1.2.1.4/21 4961 secure
udp/ip : ***.***.***.92:27015 (public ip: ***.***.***.88)
account : not logged in (Cannot locate owner's steam account)
map : ctf_2fort at: 0 x, 0 y, 0 z
players : 6 (24 max) The problem with this is that the "Public IP"
field is what users join off of through steam invites, when the server is
"updating" this value, it's causing the server to show non-responsive because
no server is running on the ip requested.This issue was solved before by
keeping 27015 through TCP closed, however this is being used as the rcon port
and cannot be closed as rcon is how I'm managing this on the fly. Has anyone
found a solution to this? Or can we get a valve employee to look into this
issue? I don't understand why a process utilizing UDP connections is
automatically adjusting itself to harbor a TCP connection.Thank you._______________________________________________
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