L6D: Robot Edition


Dr. McKay
http://www.doctormckay.com

-----Original Message----- From: Cameron Munroe
Sent: Tuesday, August 14, 2012 12:33 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.

The more and more I hear it seems exactly like L4D2... Anyways, now
wondering how to host some O_O


On 8/13/2012 9:31 PM, Doctor McKay wrote:
My understanding is that it'll be basically identical to L4D(2). 6 human players vs a hoard of bots.



Dr. McKay
http://www.doctormckay.com

-----Original Message----- From: Cameron Munroe
Sent: Monday, August 13, 2012 10:05 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.

Couldn't you run more then per say 6 more like 12 vs. 12 bots?

On 8/13/2012 7:02 PM, Peter HLDS wrote:
Indeed. Running 4x more server instances to handle the same player base could be... costly... resource-wise. :)

On Aug 13, 2012, at 21:00 PM, Franco Valerio wrote:

“Mann vs. Machine lets you and five friends fight a lethal horde of robots on new maps”
So, MvM will need a special dedicated server for running?
How teams work with the server? If teams will be 6 people versus bots (I understood that the team of robots will be bots), then the servers will be 6 slots each?
I need to be prepared ...
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