>From what we've seen already, it looks like games will have the ability to
be hosted *ad hoc* like L4D games are (hence the addition of the lobby
system into the source files).

-Damon

"The speed of light sucks." -John D. Carmack


On Tue, Aug 14, 2012 at 2:06 PM, Doctor McKay <[email protected]> wrote:

> L6D: Robot Edition
>
>
>
>
> Dr. McKay
> http://www.doctormckay.com
>
> -----Original Message----- From: Cameron Munroe
> Sent: Tuesday, August 14, 2012 12:33 AM
>
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Intriguing questions about how will be the operation
> of servers with MVM.
>
> The more and more I hear it seems exactly like L4D2... Anyways, now
> wondering how to host some O_O
>
>
> On 8/13/2012 9:31 PM, Doctor McKay wrote:
>
>> My understanding is that it'll be basically identical to L4D(2). 6 human
>> players vs a hoard of bots.
>>
>>
>>
>> Dr. McKay
>> http://www.doctormckay.com
>>
>> -----Original Message----- From: Cameron Munroe
>> Sent: Monday, August 13, 2012 10:05 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Intriguing questions about how will be the operation
>> of servers with MVM.
>>
>> Couldn't you run more then per say 6 more like 12 vs. 12 bots?
>>
>> On 8/13/2012 7:02 PM, Peter HLDS wrote:
>>
>>> Indeed. Running 4x more server instances to handle the same player base
>>> could be... costly... resource-wise. :)
>>>
>>> On Aug 13, 2012, at 21:00 PM, Franco Valerio wrote:
>>>
>>>  “Mann vs. Machine lets you and five friends fight a lethal horde of
>>>> robots on new maps”
>>>> So, MvM will need a special dedicated server for running?
>>>> How teams work with the server? If teams will be 6 people versus bots
>>>> (I understood that the team of robots will be bots), then the servers will
>>>> be 6 slots each?
>>>> I need to be prepared ...
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>>>>
>>>
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>>>
>>
>>
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>
>
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