Yep

On Wed, Aug 15, 2012 at 7:18 PM, Cameron Munroe
<[email protected]>wrote:

>  So long story short the server doesn't crash it is the client?
>
>
> On 8/15/2012 3:26 PM, Albert Davis wrote:
>
> I'm not, when I am at work, I idle in the server, and alt tab to Windows,
> the only corellation I can see is the map changing. This is on my notebook,
> if I am home, my home machine doesn't seem to do it. I may format the
> notebook this weekend anyway, maybe that will help :)
>
> On Wed, Aug 15, 2012 at 4:42 PM, Cameron Munroe <[email protected]
> > wrote:
>
>>  How are you changing maps? There is still a bug in linux where common
>> cmds crash the server.
>>
>>
>> On 8/15/2012 11:50 AM, Albert Davis wrote:
>>
>> My HL2.exe is crashing as well when my server changes map, sv_pure is
>> 0... any ideas?
>>
>> On Mon, Aug 13, 2012 at 10:48 AM, Leon Hunter <[email protected]>wrote:
>>
>>> Yeah. That's an ages old bug where the whitelist of the previous server
>>> carries over to the new one (its either that or the pure setting).
>>>
>>> Clients complain about it all the time with VSH
>>>
>>> -Leon
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Cameron Munroe
>>>  Sent: Monday, 13 August 2012 11:42 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Clients Crashing On Map Change
>>>
>>> Well that is funny. I had some issues with Saxton Hale and CTF while
>>> serverhopping so I changed that to help make it so players could easily
>>> transition. =|
>>>
>>>
>>> On 8/13/2012 1:17 AM, Leon Hunter wrote:
>>> > After fiddling around with TF2 Settings for some time, I can announce
>>> > with near certainty that the cause of the mass client crash-out during
>>> > map changes is the result of issues with sv_pure 1.
>>> >
>>> > I have tested sv_pure 0 for the last 12 hours and the mass client
>>> > crash-outs are no longer occurring for us.
>>> >
>>> > -Leon
>>> >
>>> > -----Original Message-----
>>> > From: [email protected]
>>> > [mailto:[email protected]] On Behalf Of Cameron
>>> > Munroe
>>> > Sent: Monday, 13 August 2012 6:03 AM
>>> > To: Half-Life dedicated Win32 server mailing list
>>> > Subject: Re: [hlds] Clients Crashing On Map Change
>>> >
>>> > Sadly I think we are talking about the same issue, it just has gotten
>>> > much much bigger after the update.
>>> >
>>> >
>>> > On 8/12/2012 1:04 PM, Leon Hunter wrote:
>>> >> Cameron, you're sadly mistaken. Whilst I understand and know of the
>>> >> common problem that you're describing, Violent and I are describing a
>>> >> completely different and more severe issue.
>>> >>
>>> >> Most recently we have had cases on a very reguler basis where over a
>>> >> third of the clients on a server will crashout (to desktop) on a map
>>> change.
>>> > This
>>> >> only started happening after Valve's recent updates to TF2 and thanks
>>> >> to Violent I now know it is not an isolated issue.
>>> >>
>>> >> This is not a trivial matter of players quitting and then crashing or
>>> >> loosing connectivity during map change, so please do not misrepresent
>>> >> it
>>> > as
>>> >> one.
>>> >>
>>> >> -Leon
>>> >>
>>> >> -----Original Message-----
>>> >> From: [email protected]
>>> >> [mailto:[email protected]] On Behalf Of Cameron
>>> >> Munroe
>>> >> Sent: Monday, 13 August 2012 4:42 AM
>>> >> To: Half-Life dedicated Win32 server mailing list
>>> >> Subject: Re: [hlds] Servers Crashing On Map Change
>>> >>
>>> >> Its called tf2 itself. All servers have this issue to varying degrees.
>>> >> It seems that on map change clients either quit out, or they lost
>>> >> connectivity with the servers in time. Nothing has been found on how
>>> >> to resolve the issue.
>>> >>
>>> >>
>>> >> On 8/12/2012 10:43 AM, Violent Crimes wrote:
>>> >>> I have 15 servers for tf2 and they all seem to crash clients out on
>>> >>> map change. I have removed sourcemod and metamod and they still
>>> crash.
>>> >>> Is anyone else having this issue?
>>> >>>
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>>> >>
>>> >>
>>> >>
>>> >>
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>>> > please visit:
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>>
>>
>>
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>>
>>
>>
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>>
>
>
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>
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