I don't think you quite understand what I am getting at...

I'm talking about as assets (large stuff) move to a completed state, background 
update the clients leading up to release and have those things encrypted, then 
day of release just download the rest and decrpt the previous assets. I'm sure 
this could cut the package size in half or less, making download sessions way 
shorter and in turn delivering it faster. Pretty much the same thing as 
pre-loading a pre-ordered game, except for one that is already released.

It seems to me the technology is already there?

----- Original Message -----
From: David Weitz <[email protected]>
Date: Wednesday, August 15, 2012 7:24 pm
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
To: [email protected], Half-Life dedicated Win32 server mailing list 
<[email protected]>

> I have a feeling they are pushing the update as soon as it's packaged.
> 
> On Wed, Aug 15, 2012 at 9:23 PM, T Marler 
> <[email protected]> wrote:
> 
> > It would be really nice if players could pre-load game assets 
> even if they
> > are encrypted. I'm pretty sure this would help streamline this 
> process, not
> > sure if I'm asking too much here.
> >
> >
> > ----- Original Message -----
> > From: Eric Smith <[email protected]>
> > Date: Wednesday, August 15, 2012 7:03 pm
> > Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
> > To: Half-Life dedicated Linux server mailing list <
> > [email protected]>, Half-Life dedicated Win32 server
> > mailing list <[email protected]>, "'
> > [email protected]'" <
> > [email protected]>
> >
> > > We've released a mandatory update to TF2. The notes for the TF2
> > > update are below. There are shared engine changes that affect
> > > DoD:S and HL2:DM.
> > >
> > > -Eric
> > >
> > > ------------------------------
> > >
> > > Team Fortress 2
> > > - Added Mann vs. Machine
> > > - Added Archimedes
> > > - Added The Soldier's Stogie
> > > - Added The Robro 3000
> > > - Updated The Helmet Without a Home to be paintable
> > > - Fixed some clipping issues with The Salty Dog
> > > - Removed player penetration from The Pomson 6000 and boosted
> > > the damage to compensate
> > >
> > > _______________________________________________
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> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list 
> archives,> please visit:
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> >
> >
> 
> 
> -- 
> Regards,
> 
> David Weitz
> 
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