We're seeing crashes as well across our normal PvP servers. MvM seems to run 
pretty stable. This is on Linux though.

Haven't captured an error yet.

(logfile just stops here; <Red>" triggered "captureblocked" (cp "0") (cpname 
"#koth_viaduct_cap )

Saint K.
________________________________________
From: [email protected] [[email protected]] 
On Behalf Of Andreas Grimm [[email protected]]
Sent: 16 August 2012 12:00
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

All servers, even when MvM isn't active.
70 gameservers had ~300 crashes in the last 6 hours

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Saint K.
Sent: Thursday, August 16, 2012 11:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

Is this only when running MvM mode?

Saint K.
________________________________________
From: [email protected]
[[email protected]] On Behalf Of Andreas Grimm
[[email protected]]
Sent: 16 August 2012 11:54
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

every 30-60 minutes*

From: [email protected]
[mailto:[email protected]] On Behalf Of Andreas Grimm
Sent: Thursday, August 16, 2012 11:48 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] TF2 Engine Error: Host_Error: Overflow ...

Every 30-60 my gameservers are crashing with one of the following lines in
console:

- Engine error: Host_Error: Overflow error writing string table baseline
ServerMapCycle
- Engine error: Host_Error: Overflow error writing string table baseline
ServerMapCycleMvM

Does anyone know how to prevent this until valve releases a fix?

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