Yep - I'm getting crashes on Windows 2008R2 (PVP) servers every hour or two with "Sys_Error( Host_Error: Overflow error writing string table baseline ServerMapCycle" or "Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation" in the crash dumps.
On Thu, Aug 16, 2012 at 9:41 AM, Invalid Protocol < [email protected]> wrote: > Do you have a backtrace? > > I don't have this error, but I assume is CBaseClient::SendServerInfo -> > CNetworkStringTableContainer::WriteBaselines, so the overflow occurs when a > client joins. > > I see that the buffer used by CBaseClient::SendServerInfo has 96000 bytes. > The problem occurs when writing the string tables, but why? Unfortunately > the string tables are not the first written out, so it may be something > else > that requires so much data. > > The CNetworkStringTableContainer::WriteBaselines should log some data if > sv_dumpstringtables and developer are both non zero. See if this helps you > to gather more data. Also there are two commands regarding string tables > (dumpgamestringtable and dumpstringtables), try them on a test server. > Anyway, as I said I don't think the problem is the string tables, probably > they are only the "last drop". > > Note that CNetworkStringTableContainer::WriteBaselines is also called for > Replay and STV, but I assume you don't have any enabled. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Andreas Grimm > Sent: Thursday, August 16, 2012 3:57 PM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ... > > These two lines are present, too: > Engine error: Host_Error: Overflow error writing string table baseline > ServerPopFiles > Engine error: Host_Error: Overflow error writing string table baseline > GameRulesCreation > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Saint K. > Sent: Thursday, August 16, 2012 12:35 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ... > > We're seeing crashes as well across our normal PvP servers. MvM seems to > run > pretty stable. This is on Linux though. > > Haven't captured an error yet. > > (logfile just stops here; <Red>" triggered "captureblocked" (cp "0") > (cpname > "#koth_viaduct_cap ) > > Saint K. > ________________________________________ > From: [email protected] > [[email protected]] On Behalf Of Andreas Grimm > [[email protected]] > Sent: 16 August 2012 12:00 > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ... > > All servers, even when MvM isn't active. > 70 gameservers had ~300 crashes in the last 6 hours > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Saint K. > Sent: Thursday, August 16, 2012 11:56 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ... > > Is this only when running MvM mode? > > Saint K. > ________________________________________ > From: [email protected] > [[email protected]] On Behalf Of Andreas Grimm > [[email protected]] > Sent: 16 August 2012 11:54 > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ... > > every 30-60 minutes* > > From: [email protected] > [mailto:[email protected]] On Behalf Of Andreas Grimm > Sent: Thursday, August 16, 2012 11:48 AM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: [hlds] TF2 Engine Error: Host_Error: Overflow ... > > Every 30-60 my gameservers are crashing with one of the following lines in > console: > > - Engine error: Host_Error: Overflow error writing string table baseline > ServerMapCycle > - Engine error: Host_Error: Overflow error writing string table baseline > ServerMapCycleMvM > > Does anyone know how to prevent this until valve releases a fix? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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