Yep - I'm getting crashes on Windows 2008R2 (PVP) servers every hour or two
with "Sys_Error( Host_Error: Overflow error writing string table baseline
ServerMapCycle" or "Engine error: Host_Error: Overflow error writing string
table baseline GameRulesCreation" in the crash dumps.



On Thu, Aug 16, 2012 at 9:41 AM, Invalid Protocol <
[email protected]> wrote:

> Do you have a backtrace?
>
> I don't have this error, but I assume is CBaseClient::SendServerInfo ->
> CNetworkStringTableContainer::WriteBaselines, so the overflow occurs when a
> client joins.
>
> I see that the buffer used by CBaseClient::SendServerInfo has 96000 bytes.
> The problem occurs when writing the string tables, but why? Unfortunately
> the string tables are not the first written out, so it may be something
> else
> that requires so much data.
>
> The CNetworkStringTableContainer::WriteBaselines should log some data if
> sv_dumpstringtables and developer are both non zero. See if this helps you
> to gather more data. Also there are two commands regarding string tables
> (dumpgamestringtable and dumpstringtables), try them on a test server.
> Anyway, as I said I don't think the problem is the string tables, probably
> they are only the "last drop".
>
> Note that CNetworkStringTableContainer::WriteBaselines is also called for
> Replay and STV, but I assume you don't have any enabled.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Andreas Grimm
> Sent: Thursday, August 16, 2012 3:57 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...
>
> These two lines are present, too:
> Engine error: Host_Error: Overflow error writing string table baseline
> ServerPopFiles
> Engine error: Host_Error: Overflow error writing string table baseline
> GameRulesCreation
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Saint K.
> Sent: Thursday, August 16, 2012 12:35 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...
>
> We're seeing crashes as well across our normal PvP servers. MvM seems to
> run
> pretty stable. This is on Linux though.
>
> Haven't captured an error yet.
>
> (logfile just stops here; <Red>" triggered "captureblocked" (cp "0")
> (cpname
> "#koth_viaduct_cap )
>
> Saint K.
> ________________________________________
> From: [email protected]
> [[email protected]] On Behalf Of Andreas Grimm
> [[email protected]]
> Sent: 16 August 2012 12:00
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...
>
> All servers, even when MvM isn't active.
> 70 gameservers had ~300 crashes in the last 6 hours
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Saint K.
> Sent: Thursday, August 16, 2012 11:56 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...
>
> Is this only when running MvM mode?
>
> Saint K.
> ________________________________________
> From: [email protected]
> [[email protected]] On Behalf Of Andreas Grimm
> [[email protected]]
> Sent: 16 August 2012 11:54
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...
>
> every 30-60 minutes*
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Andreas Grimm
> Sent: Thursday, August 16, 2012 11:48 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: [hlds] TF2 Engine Error: Host_Error: Overflow ...
>
> Every 30-60 my gameservers are crashing with one of the following lines in
> console:
>
> - Engine error: Host_Error: Overflow error writing string table baseline
> ServerMapCycle
> - Engine error: Host_Error: Overflow error writing string table baseline
> ServerMapCycleMvM
>
> Does anyone know how to prevent this until valve releases a fix?
>
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