Do you have a backtrace?

I don't have this error, but I assume is CBaseClient::SendServerInfo ->
CNetworkStringTableContainer::WriteBaselines, so the overflow occurs when a
client joins. 

I see that the buffer used by CBaseClient::SendServerInfo has 96000 bytes.
The problem occurs when writing the string tables, but why? Unfortunately
the string tables are not the first written out, so it may be something else
that requires so much data.

The CNetworkStringTableContainer::WriteBaselines should log some data if
sv_dumpstringtables and developer are both non zero. See if this helps you
to gather more data. Also there are two commands regarding string tables
(dumpgamestringtable and dumpstringtables), try them on a test server.
Anyway, as I said I don't think the problem is the string tables, probably
they are only the "last drop".

Note that CNetworkStringTableContainer::WriteBaselines is also called for
Replay and STV, but I assume you don't have any enabled.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Andreas Grimm
Sent: Thursday, August 16, 2012 3:57 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

These two lines are present, too:
Engine error: Host_Error: Overflow error writing string table baseline
ServerPopFiles
Engine error: Host_Error: Overflow error writing string table baseline
GameRulesCreation

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Saint K.
Sent: Thursday, August 16, 2012 12:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

We're seeing crashes as well across our normal PvP servers. MvM seems to run
pretty stable. This is on Linux though.

Haven't captured an error yet.

(logfile just stops here; <Red>" triggered "captureblocked" (cp "0") (cpname
"#koth_viaduct_cap )

Saint K.
________________________________________
From: [email protected]
[[email protected]] On Behalf Of Andreas Grimm
[[email protected]]
Sent: 16 August 2012 12:00
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

All servers, even when MvM isn't active.
70 gameservers had ~300 crashes in the last 6 hours

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Saint K.
Sent: Thursday, August 16, 2012 11:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

Is this only when running MvM mode?

Saint K.
________________________________________
From: [email protected]
[[email protected]] On Behalf Of Andreas Grimm
[[email protected]]
Sent: 16 August 2012 11:54
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

every 30-60 minutes*

From: [email protected]
[mailto:[email protected]] On Behalf Of Andreas Grimm
Sent: Thursday, August 16, 2012 11:48 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] TF2 Engine Error: Host_Error: Overflow ...

Every 30-60 my gameservers are crashing with one of the following lines in
console:

- Engine error: Host_Error: Overflow error writing string table baseline
ServerMapCycle
- Engine error: Host_Error: Overflow error writing string table baseline
ServerMapCycleMvM

Does anyone know how to prevent this until valve releases a fix?

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