What FPS Booster plugin do you use? On Thu, Aug 16, 2012 at 4:32 PM, Lorne Mock <[email protected]> wrote:
> FPS xxxx put in the server.cfg file works on a dedicated hlds server. > But I use a FPS Booster plugin. so the sys_ticrate will auto adjust with > cpu usage. > Yes sys_ticrate does affect the system globally > > mm_system > (sleep_timer/s ) > 1ms max 1000 fps > 2ms max 500fps > 3ms max 333fps > 4ms max 250fps > 10ms max 100fps > > i understand all of this. I just have a hard time elaborating it in > writing. > > Lorne M. > a.k.a. Blyte > > > > From: [email protected] > > Date: Thu, 16 Aug 2012 21:50:17 +0200 > > To: [email protected]; [email protected] > > Subject: Re: [hlds] Tickrate for GoldSrc > > > > Not true for HLDS as far as I know. > > > > On Thu, Aug 16, 2012 at 9:21 PM, T Marler <[email protected]> wrote: > > > tickrate actually needs to be declared at init of the srcds, fps can be > > > changed on the fly, and in configs. configs are effectively changing > cvars > > > while the server is running, hence the distinction of tickrate being > > > declared at init. tickrate cannot be changed once a server has started, > > > however fps can. fps is not necessarily tied to tickrates, but they > can be > > > influenced by them. > > > > > > previously tf2 servers could exceed 100fps, and arguably see gains, > while a > > > tickrate would be set to 100. > > > > > > currently VALVe is trying to migrate to a static tickrate, so relying > on > > > tickrate (at least for tf2) in your init is an ill-advised decision. > > > > > > to declare tickrate, you add "-tickrate X" (X is the tickrate you > want) to > > > your init script. > > > > > > Just to re-iterate, tickerate changes are not avised. "The -tickrate > command > > > line parameter is not available on CSS, DoD S, TF2, L4D and L4D2 > because > > > changing tickrate causes server timing issues. The tickrate is set to > 66 in > > > CSS, DoD S and TF2, and 30 in L4D and L4D2." > > > > > > source: > > > https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking > > > > > > ----- Original Message ----- > > > From: Lorne Mock <[email protected]> > > > Date: Thursday, August 16, 2012 1:13 pm > > > Subject: Re: [hlds] Tickrate for GoldSrc > > > To: [email protected] > > > > > >> > > >> Gold Source sys_ticrate 100 or fps 100 ( one or the other not > > >> both )Must / should be put in the server.cfg or the > > >> multiplayer.cfg .( one or the other not both )It will not > > >> work from the servers command-line. Lorne M.a.k.a. BlyteFrom: > > >> [email protected]: [email protected] > > > > > >> Date: Thu, 16 Aug 2012 14:00:48 -0500 > > >> Subject: Re: [hlds] Tickrate for GoldSrc > > >> > > >> > > >> > > >> > > >> > > >> sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics > > >> > > >> Lorne M.a.k.a. BlyteFrom: [email protected] > > > > > >> To: [email protected] > > >> Date: Thu, 16 Aug 2012 18:40:28 +0400 > > >> Subject: Re: [hlds] Tickrate for GoldSrc > > >> > > >> > > >> So what exactly means ‘server fps’? > > >> > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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