What FPS Booster plugin do you use?

On Thu, Aug 16, 2012 at 4:32 PM, Lorne Mock <[email protected]> wrote:

>   FPS xxxx put in the server.cfg file works on a dedicated hlds server.
> But I use a FPS Booster plugin. so the sys_ticrate will auto adjust with
> cpu usage.
> Yes sys_ticrate does affect the system globally
>
> mm_system
> (sleep_timer/s )
> 1ms                max 1000 fps
>  2ms               max  500fps
> 3ms                max  333fps
> 4ms                max  250fps
> 10ms               max  100fps
>
> i understand all of this.  I just have a hard time elaborating it in
> writing.
>
> Lorne M.
> a.k.a. Blyte
>
>
> > From: [email protected]
> > Date: Thu, 16 Aug 2012 21:50:17 +0200
> > To: [email protected]; [email protected]
> > Subject: Re: [hlds] Tickrate for GoldSrc
> >
> > Not true for HLDS as far as I know.
> >
> > On Thu, Aug 16, 2012 at 9:21 PM, T Marler <[email protected]> wrote:
> > > tickrate actually needs to be declared at init of the srcds, fps can be
> > > changed on the fly, and in configs. configs are effectively changing
> cvars
> > > while the server is running, hence the distinction of tickrate being
> > > declared at init. tickrate cannot be changed once a server has started,
> > > however fps can. fps is not necessarily tied to tickrates, but they
> can be
> > > influenced by them.
> > >
> > > previously tf2 servers could exceed 100fps, and arguably see gains,
> while a
> > > tickrate would be set to 100.
> > >
> > > currently VALVe is trying to migrate to a static tickrate, so relying
> on
> > > tickrate (at least for tf2) in your init is an ill-advised decision.
> > >
> > > to declare tickrate, you add "-tickrate X" (X is the tickrate you
> want) to
> > > your init script.
> > >
> > > Just to re-iterate, tickerate changes are not avised. "The -tickrate
> command
> > > line parameter is not available on CSS, DoD S, TF2, L4D and L4D2
> because
> > > changing tickrate causes server timing issues. The tickrate is set to
> 66 in
> > > CSS, DoD S and TF2, and 30 in L4D and L4D2."
> > >
> > > source:
> > > https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > >
> > > ----- Original Message -----
> > > From: Lorne Mock <[email protected]>
> > > Date: Thursday, August 16, 2012 1:13 pm
> > > Subject: Re: [hlds] Tickrate for GoldSrc
> > > To: [email protected]
> > >
> > >>
> > >> Gold Source sys_ticrate 100 or fps 100 ( one or the other not
> > >> both )Must / should be put in the server.cfg or the
> > >> multiplayer.cfg .( one or the other not both )It will not
> > >> work from the servers command-line. Lorne M.a.k.a. BlyteFrom:
> > >> [email protected]: [email protected]
> > >
> > >> Date: Thu, 16 Aug 2012 14:00:48 -0500
> > >> Subject: Re: [hlds] Tickrate for GoldSrc
> > >>
> > >>
> > >>
> > >>
> > >>
> > >> sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics
> > >>
> > >> Lorne M.a.k.a. BlyteFrom: [email protected]
> > >
> > >> To: [email protected]
> > >> Date: Thu, 16 Aug 2012 18:40:28 +0400
> > >> Subject: Re: [hlds] Tickrate for GoldSrc
> > >>
> > >>
> > >> So what exactly means ‘server fps’?
> > >>
> > >
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> >
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