And since the clients most likely never run with a cl_updaterate above 100,
a sys_ticrate above 100 is useless as they won't receive new positions more
often.

2012/8/16 Gavin Langdon <[email protected]>

> Very simply: FPS stands for Frames per Second. The server sends messages
> to the clients at a regular interval with information about position of
> players, who died, and all that stuff. The higher FPS your server has, the
> more messages it will be able to send out about peoples' positions.
>
> This is not the same as a client's FPS. The client fps can be higher since
> the game does some fancy math to smooth the data out, and there are lots of
> things that happen on the client and not the server. However, if the FPS is
> really low, you'll still get some bad-looking behavior since the client
> will not get as much info about where the players are moving.
>
> --Gavin
>
>
> On Thu, Aug 16, 2012 at 4:41 PM, Dmitriy Bobrovskiy 
> <[email protected]>wrote:
>
>> No one at this time hasn’t give an explanation what fps does. But it is
>> key point to ‘understanding’..****
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Lorne Mock
>> *Sent:* Friday, August 17, 2012 12:33 AM
>> *To:* [email protected]
>>
>> *Subject:* Re: [hlds] Tickrate for GoldSrc****
>>
>> ** **
>>
>>  FPS xxxx put in the server.cfg file works on a dedicated hlds server.
>> But I use a FPS Booster plugin. so the sys_ticrate will auto adjust with
>> cpu usage.
>> Yes sys_ticrate does affect the system globally
>>
>> mm_system
>> (sleep_timer/s )
>> 1ms                max 1000 fps
>>  2ms               max  500fps
>> 3ms                max  333fps
>> 4ms                max  250fps
>> 10ms               max  100fps
>>
>> i understand all of this.  I just have a hard time elaborating it in
>> writing.****
>>
>>  ****
>>
>> Lorne M.****
>>
>> a.k.a. Blyte
>>
>>                          ****
>>
>> > From: [email protected]
>> > Date: Thu, 16 Aug 2012 21:50:17 +0200
>> > To: [email protected]; [email protected]
>> > Subject: Re: [hlds] Tickrate for GoldSrc
>> >
>> > Not true for HLDS as far as I know.
>> >
>> > On Thu, Aug 16, 2012 at 9:21 PM, T Marler <[email protected]> wrote:
>> > > tickrate actually needs to be declared at init of the srcds, fps can
>> be
>> > > changed on the fly, and in configs. configs are effectively changing
>> cvars
>> > > while the server is running, hence the distinction of tickrate being
>> > > declared at init. tickrate cannot be changed once a server has
>> started,
>> > > however fps can. fps is not necessarily tied to tickrates, but they
>> can be
>> > > influenced by them.
>> > >
>> > > previously tf2 servers could exceed 100fps, and arguably see gains,
>> while a
>> > > tickrate would be set to 100.
>> > >
>> > > currently VALVe is trying to migrate to a static tickrate, so relying
>> on
>> > > tickrate (at least for tf2) in your init is an ill-advised decision.
>> > >
>> > > to declare tickrate, you add "-tickrate X" (X is the tickrate you
>> want) to
>> > > your init script.
>> > >
>> > > Just to re-iterate, tickerate changes are not avised. "The -tickrate
>> command
>> > > line parameter is not available on CSS, DoD S, TF2, L4D and L4D2
>> because
>> > > changing tickrate causes server timing issues. The tickrate is set to
>> 66 in
>> > > CSS, DoD S and TF2, and 30 in L4D and L4D2."
>> > >
>> > > source:
>> > >
>> https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
>> > >
>> > > ----- Original Message -----
>> > > From: Lorne Mock <[email protected]>
>> > > Date: Thursday, August 16, 2012 1:13 pm
>> > > Subject: Re: [hlds] Tickrate for GoldSrc
>> > > To: [email protected]
>> > >
>> > >>
>> > >> Gold Source sys_ticrate 100 or fps 100 ( one or the other not
>> > >> both )Must / should be put in the server.cfg or the
>> > >> multiplayer.cfg .( one or the other not both )It will not
>> > >> work from the servers command-line. Lorne M.a.k.a. BlyteFrom:
>> > >> [email protected]: [email protected]
>> > >
>> > >> Date: Thu, 16 Aug 2012 14:00:48 -0500
>> > >> Subject: Re: [hlds] Tickrate for GoldSrc
>> > >>
>> > >>
>> > >>
>> > >>
>> > >>
>> > >> sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics
>> > >>
>> > >> Lorne M.a.k.a. BlyteFrom: [email protected]
>> > >
>> > >> To: [email protected]
>> > >> Date: Thu, 16 Aug 2012 18:40:28 +0400
>> > >> Subject: Re: [hlds] Tickrate for GoldSrc
>> > >>
>> > >>
>> > >> So what exactly means ‘server fps’?
>> > >>
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> > >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds****
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to