Not true for HLDS as far as I know.

On Thu, Aug 16, 2012 at 9:21 PM, T Marler <[email protected]> wrote:
> tickrate actually needs to be declared at init of the srcds, fps can be
> changed on the fly, and in configs. configs are effectively changing cvars
> while the server is running, hence the distinction of tickrate being
> declared at init. tickrate cannot be changed once a server has started,
> however fps can. fps is not necessarily tied to tickrates, but they can be
> influenced by them.
>
> previously tf2 servers could exceed 100fps, and arguably see gains, while a
> tickrate would be set to 100.
>
> currently VALVe is trying to migrate to a static tickrate, so relying on
> tickrate (at least for tf2) in your init is an ill-advised decision.
>
> to declare tickrate, you add "-tickrate X" (X is the tickrate you want) to
> your init script.
>
> Just to re-iterate, tickerate changes are not avised. "The -tickrate command
> line parameter is not available on CSS, DoD S, TF2, L4D and L4D2 because
> changing tickrate causes server timing issues. The tickrate is set to 66 in
> CSS, DoD S and TF2, and 30 in L4D and L4D2."
>
> source:
> https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
>
> ----- Original Message -----
> From: Lorne Mock <[email protected]>
> Date: Thursday, August 16, 2012 1:13 pm
> Subject: Re: [hlds] Tickrate for GoldSrc
> To: [email protected]
>
>>
>> Gold Source sys_ticrate 100 or fps 100 ( one or the other not
>> both )Must / should be put in the server.cfg or the
>> multiplayer.cfg .( one or the other not both  )It will not
>> work from the servers command-line. Lorne M.a.k.a. BlyteFrom:
>> [email protected]: [email protected]
>
>> Date: Thu, 16 Aug 2012 14:00:48 -0500
>> Subject: Re: [hlds] Tickrate for GoldSrc
>>
>>
>>
>>
>>
>> sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics
>>
>> Lorne M.a.k.a. BlyteFrom: [email protected]
>
>> To: [email protected]
>> Date: Thu, 16 Aug 2012 18:40:28 +0400
>> Subject: Re: [hlds] Tickrate for GoldSrc
>>
>>
>> So what exactly means ‘server fps’?
>>
>
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