Engineer upgrade "5% per 5 seconds per upgrade", in one part of text, actually is 5 metal per 5 seconds per upgrade. 5% seems good, but the current form seems way underpowered
----- Original Message ----- From: Eric Smith <[email protected]> Date: Thursday, August 16, 2012 6:45 pm Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ... To: Half-Life dedicated Win32 server mailing list <[email protected]>, Half-Life dedicated Linux server mailing list <[email protected]> > Update: We're still gathering fixes and testing. The > update won't be out until early tomorrow. > > -Eric > > > From: [email protected] [mailto:hlds- > [email protected]] On Behalf Of Eric Smith > Sent: Thursday, August 16, 2012 11:53 AM > To: Half-Life dedicated Win32 server mailing list; Half-Life > dedicated Linux server mailing list > Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ... > > We're fixing this for a release later today. > > Also, we've found an issue with MvM servers that have a value > set for mp_timelimit. When the timelimit hits the server > gets into a state that it can't recover from. For now, you > should set mp_timelimit 0 on MvM dedicated servers. We're > working on a fix for this, too. > > -Eric > > > > From: [email protected] [mailto:hlds- > [email protected]] On Behalf Of AeroliteGaming.com > Sent: Thursday, August 16, 2012 11:50 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ... > > This needs fixing immediately. Crashing too many times and it > requires someone to go and press OK. > > > On 16/08/2012 18:30, Game-Over wrote: > > And again the same here, also Windows 2008(R2) - all servers - > same errors. > On 16/08/2012 17:21, E. Olsen wrote: > Yep - I'm getting crashes on Windows 2008R2 (PVP) servers every > hour or two with "Sys_Error( Host_Error: Overflow error writing > string table baseline ServerMapCycle" or "Engine error: > Host_Error: Overflow error writing string table baseline > GameRulesCreation" in the crash dumps. > >
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