OK, can someone from Valve please reply to this? I am a bit confused on the cvars noted below. When changing cvars, in console it will say on certain modes that it WILL allow ad-hoc connects, yet it does not. Since the list has recently been a bit confusing, please explain the cvars in detail, and assure us they work properly according to the explanation you give. Someone earlier posted a explanation that made sense, but when I tested it, it did not work as stated. Do various combinations has various effects? Seem's so....

What I am trying to accomplish is fairly simple... For 6 non-MvM servers I want quick play traffic, to show in the server browser and allow console connect command like we used to be able to do. For two MvM servers I want quick play, shown in the browser and allowed direct connect via console with a rotation of the MvM maps.

At around 3am this morning I started playing with the cvars and noted below is as best as I can tell true pertaining to the cvars;


tf_mm_servermode "1"
tf_mm_strict "1" ---> (sv_tags "_registered,hidden, mvm")
allows console connect using connect IP, but will not show in browser when looking for servers I presume.

tf_mm_servermode "1" -----> (sv_tags "_registered, mvm")
tf_mm_strict "0"
does NOT allow using connect IP

tf_mm_servermode "0" ------> (sv_tags "_registered")
tf_mm_strict "0"
Shows in browser, no quick play traffic and allows console connect. AS in the "old days".

tf_mm_servermode 2"-----> Strictly MvM rotation?
tf_mm_strict "1" ---> (sv_tags "_registered,hidden,increased_maxplayers,mvm")
*increased max player? Valve said set cmd line at 32 for MvM... Is this a penalty of sorts?
Allows console connect

Why is this getting complicated? Any clarification from Valve would be wonderful.
Hutch


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