Hi Hutch,

I am not from Valve, but here's what I know. There was a minor update
today that fixed the tf_mm_strict cvar. It now works again as
advertised. So what you're trying to accomplish:

- Quickplay traffic
- Visible in server browser
- Direct connection

Should work with setting the cvars as follows for MvM:

tf_mm_servermode "2" (strictly for the MvM lobby as you already suggested)
tf_mm_strict "0" (because you want to be able to see it in the server browser)

For all other maprotations:

tf_mm_servermode "1" (enables quickplay)
tf_mm_strict "0" (enables server browser & direct connections)

Don't put MvM maps in your regular maprotation!

I hope this information is of help to you. It works perfectly for me anyway.

Regards, Ruud


On Sat, Aug 18, 2012 at 3:27 PM, G. Hutchinson <[email protected]> wrote:
> OK, can someone from Valve please reply to this? I am a bit confused on the
> cvars noted below.
> When changing cvars, in console it will say on certain modes that it WILL
> allow ad-hoc connects, yet it does not. Since the list has recently been a
> bit confusing, please explain the cvars in detail, and assure us they work
> properly according to the explanation you give. Someone earlier posted a
> explanation that made sense, but when I tested it, it did not work as
> stated. Do various combinations has various effects? Seem's so....
>
> What I am trying to accomplish is fairly simple... For 6 non-MvM servers I
> want quick play traffic, to show in the server browser and allow console
> connect command like we used to be able to do. For two MvM servers I want
> quick play, shown in the browser and allowed direct connect via console with
> a rotation of the MvM maps.
>
> At around 3am this morning I started playing with the cvars and noted below
> is as best as I can tell true pertaining to the cvars;
>
>
> tf_mm_servermode "1"
> tf_mm_strict "1" ---> (sv_tags "_registered,hidden, mvm")
> allows console connect using connect IP, but will not show in browser when
> looking for servers I presume.
>
> tf_mm_servermode "1" -----> (sv_tags "_registered, mvm")
> tf_mm_strict "0"
> does NOT allow using connect IP
>
> tf_mm_servermode "0" ------> (sv_tags "_registered")
> tf_mm_strict "0"
> Shows in browser, no quick play traffic and allows console connect. AS in
> the "old days".
>
> tf_mm_servermode 2"-----> Strictly MvM rotation?
> tf_mm_strict "1" ---> (sv_tags
> "_registered,hidden,increased_maxplayers,mvm")
> *increased max player? Valve said set cmd line at 32 for MvM... Is this a
> penalty of sorts?
> Allows console connect
>
> Why is this getting complicated? Any clarification from Valve would be
> wonderful.
> Hutch
>
>
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