>From what I understand:

tf_mm_servermode 1, makes it so you can run MvM and PvP on the same server, 
just based on map

tf_mm_servermode 2, forces it into MvM mode and nothing else

tf_mm_strict, the description right now is not accurate, if you want it to be 
in match making and for you to join do:

tf_mm_strict 1

I KNOW this doesn't match the description, and the patch was supposed to make 
it so it did match the description, but it still doesn't.


----- Original Message -----
From: "G. Hutchinson" <[email protected]>
Date: Saturday, August 18, 2012 7:28 am
Subject: Re: [hlds] tf_mm_servermode and tf_mm_strict
To: [email protected]

> OK, can someone from Valve please reply to this? I am a bit 
> confused on the cvars noted below.
> When changing cvars, in console it will say on certain modes 
> that it WILL allow ad-hoc connects, yet it does not. Since the 
> list has recently been a bit confusing, please explain the cvars 
> in detail, and assure us they work properly according to the 
> explanation you give. Someone earlier posted a explanation that 
> made sense, but when I tested it, it did not work as stated. Do 
> various combinations has various effects? Seem's so....
> 
> What I am trying to accomplish is fairly simple... For 6 non-MvM 
> servers I want quick play traffic, to show in the server browser 
> and allow console connect command like we used to be able to do. 
> For two MvM servers I want quick play, shown in the browser and 
> allowed direct connect via console with a rotation of the MvM maps.
> 
> At around 3am this morning I started playing with the cvars and 
> noted below is as best as I can tell true pertaining to the cvars;
> 
> 
> tf_mm_servermode "1"
> tf_mm_strict "1" ---> (sv_tags "_registered,hidden, mvm")
> allows console connect using connect IP, but will not show in 
> browser when looking for servers I presume.
> 
> tf_mm_servermode "1" -----> (sv_tags "_registered, mvm")
> tf_mm_strict "0"
> does NOT allow using connect IP
> 
> tf_mm_servermode "0" ------> (sv_tags "_registered")
> tf_mm_strict "0"
> Shows in browser, no quick play traffic and allows console 
> connect. AS in the "old days".
> 
> tf_mm_servermode 2"-----> Strictly MvM rotation?
> tf_mm_strict "1" ---> (sv_tags 
> "_registered,hidden,increased_maxplayers,mvm")*increased max 
> player? Valve said set cmd line at 32 for MvM... Is this a 
> penalty of sorts?
> Allows console connect
> 
> Why is this getting complicated? Any clarification from Valve 
> would be wonderful.
> Hutch
> 
> 
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