In my circumstance I'm based out of Alberta, Western Canada

I queued with some friends, and liek I said after 1 hour it never put us in.

Why is this a problem? Because I know for a fact two of my own servers were 
completely empty, ones which are in my region of the world, and same with my 
friends.

I'm not even talking about Mann Up mode.

----- Original Message -----
From: "ics" <[email protected]>
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Sent: Sunday, 26 August, 2012 10:03:26 AM
Subject: Re: [hlds] matchmaking algorythm doesn't seem to work

I can safely say that either Valve thinks that 200+ ms is a acceptable 
ping to play on or the system is seriously messed up by lack of proper 
servers in certain areas or some other bug that prevents players to be 
assigned servers near them.

Today I (well, me and some friends) tested Mann-up for the first time. 
We tried to find a good server but all we got was 4 Valve servers in 
Seattle. It was painfully laggy to even try to play on

hostname: Valve Team Fortress 2 Server #20 (srcds121.sea-1.valve.net)
hostname: Valve Team Fortress 2 Server #4 (srcds125.sea-1.valve.net)
hostname: Valve Team Fortress 2 Server #5 (srcds130.sea-1.valve.net)
hostname: Valve Team Fortress 2 Server #9 (srcds137.sea-1.valve.net)

It should be noteworthy that everyone in our 6 member team were from 
Finland. I think that Mann up needs a lot more servers in Europe than 
there currently is or allow communities to run mann up servers for the 
game for our own members and friends. I cannot describe how much better 
feel i would get to play on an actual server that works and has no lag 
in-game.  I already have bootcamp servers for our community and friends 
so why not mann up for trusted communities or something. There is that 
chance for cheating but you can VAC ban my account if i would run a 
server for mann up and mess it up.

-ics


26.8.2012 18:30, T Marler kirjoitti:
> I can only assume so much since I don't know how it actually works, but one 
> thing I am certain of is it isn't working as good as it could.
>
> 1) Most of the time (more than 50%) people are matched to my servers and 
> their ping exceeds 200ms. Considering the matchmaking system is trying to 
> find best suited servers based on ping, this happens way too frequently.
>
> 2) There seems to always be more than enough available servers to handle the 
> number of players in queue. Why exactly are people having to wait upwards of 
> 30 minutes? Yesterday alone I spent over 1hour in the queue, and appeared to 
> be re-queued several times. Going between "?" times, and 20 min waits, going 
> down to 4 mins, back up to 30, etc.
>
> A good example of an effective queue mechanism is World of Tanks, which pit 
> 15 players against 15 other players, furthermore there are 10 different tiers 
> of tanks, and 5 classes of tanks which all need to be matched up evenly. You 
> can't have tier 2 tanks matching with tier 9's for example. You also can't 
> have too many artillery pieces either. Yet they manage to have the fastest 
> matchmaking I've ever seen. I spend no more than 2 seconds in the queue 
> before I jump into a game. Why is this possible, and the tf2 matchmaking so 
> lame by comparisson?
>
> I hope VALVe is doing something about this.
>
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