Confirmed, it has something to do with these 2 vars:

mp_tournament_allow_non_admin_restart
and
mp_tournament_restart

Tried on my own server, and I can toggle the non_admin_restart back and forth, even if I don't have admin privs in the first place. But the real kicker is the mp_tournament_restart. Just as the reddit thread states, when exec'd during setup phase, everyone gets unreadied and timer resets. If exec'd during a wave, when a bot with the bomb gets killed + drops it, no other bot can pick it up for the rest of the wave.

On 12/24/2012 1:55 PM, Ross Bemrose wrote:
I just saw this on Reddit: http://www.reddit.com/r/tf2/comments/15dacx/psamajor_mann_vs_machine_exploit/

Apparently it's possible for clients to alter tournament settings that they shouldn't be able to change in MvM mode.

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