Confirmed, it has something to do with these 2 vars:
mp_tournament_allow_non_admin_restart
and
mp_tournament_restart
Tried on my own server, and I can toggle the non_admin_restart back and
forth, even if I don't have admin privs in the first place. But the
real kicker is the mp_tournament_restart. Just as the reddit thread
states, when exec'd during setup phase, everyone gets unreadied and
timer resets. If exec'd during a wave, when a bot with the bomb gets
killed + drops it, no other bot can pick it up for the rest of the wave.
On 12/24/2012 1:55 PM, Ross Bemrose wrote:
I just saw this on Reddit:
http://www.reddit.com/r/tf2/comments/15dacx/psamajor_mann_vs_machine_exploit/
Apparently it's possible for clients to alter tournament settings that
they shouldn't be able to change in MvM mode.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds