I don't understand how a client can change a server-side convar, I thought
they could only execute FCVAR_GAMEDLL commands? Sounds like a very strange
bug on Valve's part.



Kind regards,
Saul Rennison


On 24 December 2012 21:15, infiniteloop <infinitel...@cox.net> wrote:

> Confirmed, it has something to do with these 2 vars:
>
> mp_tournament_allow_non_admin_**restart
> and
> mp_tournament_restart
>
> Tried on my own server, and I can toggle the non_admin_restart back and
> forth, even if I don't have admin privs in the first place.  But the real
> kicker is the mp_tournament_restart.  Just as the reddit thread states,
> when exec'd during setup phase, everyone gets unreadied and timer resets.
>  If exec'd during a wave, when a bot with the bomb gets killed + drops it,
> no other bot can pick it up for the rest of the wave.
>
>
> On 12/24/2012 1:55 PM, Ross Bemrose wrote:
>
>> I just saw this on Reddit: http://www.reddit.com/r/tf2/**
>> comments/15dacx/psamajor_mann_**vs_machine_exploit/<http://www.reddit.com/r/tf2/comments/15dacx/psamajor_mann_vs_machine_exploit/>
>>
>> Apparently it's possible for clients to alter tournament settings that
>> they shouldn't be able to change in MvM mode.
>>
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