looks like a simple solution would be to set up overrides with sourcemod. set 
the known cvars
to the root override, wonder if this would work or not?

 

 


scott biszmaier

 

 

-----Original Message-----
From: infiniteloop <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Mon, Dec 24, 2012 1:16 pm
Subject: Re: [hlds] New TF2 server exploit?


Confirmed, it has something to do with these 2 vars:

mp_tournament_allow_non_admin_restart
and
mp_tournament_restart

Tried on my own server, and I can toggle the non_admin_restart back and 
forth, even if I don't have admin privs in the first place.  But the 
real kicker is the mp_tournament_restart.  Just as the reddit thread 
states, when exec'd during setup phase, everyone gets unreadied and 
timer resets.  If exec'd during a wave, when a bot with the bomb gets 
killed + drops it, no other bot can pick it up for the rest of the wave.

On 12/24/2012 1:55 PM, Ross Bemrose wrote:
> I just saw this on Reddit: 
> http://www.reddit.com/r/tf2/comments/15dacx/psamajor_mann_vs_machine_exploit/
>
> Apparently it's possible for clients to alter tournament settings that 
> they shouldn't be able to change in MvM mode.
>
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