looks like a simple solution would be to set up overrides with sourcemod. set the known cvars to the root override, wonder if this would work or not?
scott biszmaier -----Original Message----- From: infiniteloop <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Sent: Mon, Dec 24, 2012 1:16 pm Subject: Re: [hlds] New TF2 server exploit? Confirmed, it has something to do with these 2 vars: mp_tournament_allow_non_admin_restart and mp_tournament_restart Tried on my own server, and I can toggle the non_admin_restart back and forth, even if I don't have admin privs in the first place. But the real kicker is the mp_tournament_restart. Just as the reddit thread states, when exec'd during setup phase, everyone gets unreadied and timer resets. If exec'd during a wave, when a bot with the bomb gets killed + drops it, no other bot can pick it up for the rest of the wave. On 12/24/2012 1:55 PM, Ross Bemrose wrote: > I just saw this on Reddit: > http://www.reddit.com/r/tf2/comments/15dacx/psamajor_mann_vs_machine_exploit/ > > Apparently it's possible for clients to alter tournament settings that > they shouldn't be able to change in MvM mode. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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