Valve would never remove MOTD. They partnered with Pinion to put ads in CS:GO servers. If MOTD was taken off, a lot of TF2 mods wouldn't work. Such include: SLAG, Pinion, Donation pages, Rules pages, and anything else that requires MOTD. I don't even know why anyone would think it would be removed.
On Sat, Mar 30, 2013 at 2:29 PM, <[email protected]>wrote: > Send hlds mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: Suggestion and query regarding MOTD (ics) > 2. Re: Suggestion and query regarding MOTD ([email protected]) > 3. Re: Suggestion and query regarding MOTD (Bjorn Wielens) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 30 Mar 2013 07:29:38 +0200 > From: ics <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Subject: Re: [hlds] Suggestion and query regarding MOTD > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > I understand too that some pick it to get revenue to their servers. I > wouldn't do it. Just seems very unfair to me for a whole bunch of mods > to suffer partial or full strike due to Pinion. > > -ics > > Mike Bohde kirjoitti: > > I can see how the need for external funds make pinion popular for > > operators. Rather than give them a rough go of it for their choice in > > plugin I just choose not to frequent servers that use pinion. > > > > > > > > On Fri, Mar 29, 2013 at 5:45 PM, ics <[email protected] > > <mailto:[email protected]>> wrote: > > > > It's another kick in the face for some if MOTD is being removed. > > Instead, it should be re-invented. However about no one reads motd > > unless they have to. > > > > Some mods need it badly, some don't. Personally i would settle for > > something like L4D series have, a banner and some text about the > > server & community. There was talk back then to add a button > > similiar like L4D2 has to allow people directly to join to the > > steamcommunity that the server has on it's configs. That never > > came to pass and it has been 2+ years. > > > > I could care less about Pinion but it seems to be the main cause > > for things like this to happen. Dammit. > > > > -ics > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > ------------------------------ > > Message: 2 > Date: Sat, 30 Mar 2013 09:03:36 +0100 > From: <[email protected]> > To: "'Half-Life dedicated Win32 server mailing list'" > <[email protected]> > Subject: Re: [hlds] Suggestion and query regarding MOTD > Message-ID: <[email protected]> > Content-Type: text/plain; charset="iso-8859-1" > > If this is happening my free TF2 lottery gets a lot less sexier. There is a > rare chance on my server that someone wins TF2 items. It then shows up the > item over a specific motd page after respawn. Most of these items are > intentional bought over the Mann Co. store to support the small TF2 team. > This would be really a let-down for me to remove this feature, since I put > much effort into it. I have also a few of these plugins on Doctor McKay > list > which would be a shame to see them break beyond repair. > > > > Is there no other way to incorporate Pinion and other Ad?s into TF2 in > which > Valve has more control over it? I don?t use it, but I can understand why > others need it. > > > > ED-E > > > > Von: [email protected] > [mailto:[email protected]] Im Auftrag von Doctor McKay > Gesendet: Freitag, 29. M?rz 2013 21:31 > An: Half-Life dedicated Win32 server mailing list > Betreff: Re: [hlds] Suggestion and query regarding MOTD > > > > Rumor that Valve is considering removing the MOTD entirely. > <https://forums.alliedmods.net/showthread.php?p=1922141#post1922141> > > > > Because of this, I decided to compile a list > < > https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85F > jTzU/edit?usp=sharing> of plugins that would entirely or partially break > if > this change was made. > > > > > > > > > Doctor McKay > > http://www.doctormckay.com > > [email protected] > > > > On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <[email protected]> wrote: > > Where did you hear this "rumor" from? > > > > On Fri, Mar 29, 2013 at 2:15 PM, Paul <[email protected]> wrote: > > Disabling window.open(...)'s JavaScript function wouldn't effect pop-up > screens, however if the rumor that I've heard is true then that would > indeed > be bad for such plugins, and could see the community shrink on TF2 as a > result. > > > > On 29 March 2013 16:42, Mart-Jan Reeuwijk <[email protected]> wrote: > > > Hmm, pop-up screens for plugins like !bp and many others are done by users, > but its the server's plugin that pops the requested webpage to the client. > I'd hate to see such go, unless some can be worked out with the steam > overlay browser, but that would cause a lot of abuse is my guess. (servers > loading up a huge site in there without the player aware etc). > > If it would be in the form of temporary "links" (bookmark) in the bar on > top > of the overlay browser, that those only get opened when the client clicks > on > them, that would end any form of abuse. > > > > > _____ > > > From: Paul <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Sent: Friday, 29 March 2013, 10:15 > > > Subject: Re: [hlds] Suggestion and query regarding MOTD > > > > Hi guys, > > Yes I understand what you're saying. That isn't what I mean though. I've > heard rumors (yes, on a forum, not exactly a reliable source I know) that > there are plans in the works to make a massive change to the MOTD so that > it > can't be used by server plugins mid-game, and that it will only be usable > at > the beginning (when you connect), presumably due to rare problems such as > what I mentioned occurring on certain servers. I'm guessing the rumors > aren't true, but even so I was suggesting that it if the rumors are true > that instead of doing that you could fix the problem by disabling the > functionality of JavaScript's window.open(...), alert(...) and confirm(...) > functions. Disabling those three functions would prevent any webpages that > are loaded in the MOTD from either making an additional popup window, or > temporarily losing mouse focus in the game to an alert/confirm box. > Hopefully I've made myself a little clearer now, I didn't mean Java, I do > mean JavaScript. > > > > Many thanks, > > Paul. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130330/9ae382d6/attachment-0001.html > > > > ------------------------------ > > Message: 3 > Date: Sat, 30 Mar 2013 11:29:02 -0700 (PDT) > From: Bjorn Wielens <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Subject: Re: [hlds] Suggestion and query regarding MOTD > Message-ID: > <[email protected]> > Content-Type: text/plain; charset="utf-8" > > Agreed, I really don't want to see the MOTD disappear. > My serves don't have pinion, but we do have a few plugins that use/open > the MOTD panel with server rules, how to play (for mods) and other info. We > also have a "clean" html MOTD, that is, no ads or other crapware but just > info on our community, our other servers, and a brief rules summary. > > It would suck if the MOTD was canned without any sort of replacement; once > again the folks that are legit get shafted because of certain unscrupulous > people. > > > > > ________________________________ > From: "[email protected]" <[email protected]> > To: 'Half-Life dedicated Win32 server mailing list' < > [email protected]> > Sent: Saturday, March 30, 2013 5:03:36 AM > Subject: Re: [hlds] Suggestion and query regarding MOTD > > > If this is happening my free TF2 lottery gets a lot less sexier. There is > a rare chance on my server that someone wins TF2 items. It then shows up > the item over a specific motd page after respawn. ?Most of these items are > intentional bought over the Mann Co. store to support the small TF2 team. > This would be really a let-down for me to remove this feature, since I put > much effort into it. I have also a few of these plugins on Doctor McKay > list which would be a shame to see them break beyond repair. > ? > Is there no other way to incorporate Pinion and other Ad?s into TF2 in > which Valve has more control over it? I don?t use it, but I can understand > why others need it. > ? > ED-E > ? > Von:[email protected] [mailto: > [email protected]] Im Auftrag von Doctor McKay > Gesendet: Freitag, 29. M?rz 2013 21:31 > An: Half-Life dedicated Win32 server mailing list > Betreff: Re: [hlds] Suggestion and query regarding MOTD > ? > Rumor that Valve is considering removing the MOTD entirely. > ? > Because of this, I decided to compile a list of plugins that would > entirely or partially break if this change was made. > > > ? > ? > Doctor McKay > http://www.doctormckay.com > [email protected] > ? > On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <[email protected]> wrote: > Where did you hear this "rumor" from? > ? > On Fri, Mar 29, 2013 at 2:15 PM, Paul <[email protected]> wrote: > Disabling window.open(...)'s JavaScript function wouldn't effect pop-up > screens, however if the rumor that I've heard is true then that would > indeed be bad for such plugins, and could see the community shrink on TF2 > as a result. > ? > On 29 March 2013 16:42, Mart-Jan Reeuwijk <[email protected]> wrote: > > Hmm, pop-up screens for plugins like !bp and many others are done by > users, but its the server's plugin that pops the requested webpage to the > client. I'd hate to see such go, unless some can be worked out with the > steam overlay browser, but that would cause a lot of abuse is my guess. > (servers loading up a huge site in there without the player aware etc). > > If it would be in the form of temporary "links" (bookmark) in the bar on > top of the overlay browser, that those only get opened when the client > clicks on them, that would end any form of abuse. > ? > > > >________________________________ > > > >From:Paul <[email protected]> > >To: Half-Life dedicated Win32 server mailing list < > [email protected]> > >Sent: Friday, 29 March 2013, 10:15 > > > >Subject: Re: [hlds] Suggestion and query regarding MOTD > >? > >Hi guys, > >Yes I understand what you're saying. That isn't what I mean though. I've > heard rumors (yes, on a forum, not exactly a reliable source I know) that > there are plans in the works to make a massive change to the MOTD so that > it can't be used by server plugins mid-game, and that it will only be > usable at the beginning (when you connect), presumably due to rare problems > such as what I mentioned occurring on certain servers. I'm guessing the > rumors aren't true, but even so I was suggesting that it if the rumors are > true that instead of doing that you could fix the problem by disabling the > functionality of JavaScript's window.open(...), alert(...) and confirm(...) > functions. Disabling those three functions would prevent any webpages that > are loaded in the MOTD from either making an additional popup window, or > temporarily losing mouse focus in the game to an alert/confirm box. > Hopefully I've made myself a little clearer now, I didn't mean Java, I do > mean > JavaScript. > >? > >Many thanks, > >Paul. > >? > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130330/399b7ded/attachment.html > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > End of hlds Digest, Vol 24, Issue 77 > ************************************ >
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