Nope. The schedule is great. After all, the other games are based off of the 
HL2 engine. Plus you still have to pay for HL2:DM where as TF2 is a giveaway 
game. Plus there is way more community developed content for HL2:DM than all 
the other games combined. Let the people that know the game make the rules.
 From: [email protected]
Date: Tue, 2 Apr 2013 09:01:16 -0700
To: [email protected]; [email protected]
Subject: Re: [hlds] [hlds_announce] Source engine games Steampipe conversion    
schedule

Well, to be fair, seeing the games that receive the least support going first 
is rather unnerving. They've had the least time to cook, and bugs are still 
being uncovered. I'm pretty worried about the 16th, as that's the first major 
game with downloadable content (I'm biased, but numbers don't lie) to be moved. 
HL2:DM seems to see a fair amount of traffic, so the real testing may actually 
start tomorrow. I'd still rather see TF2 go first, so all of the bugs get 
ironed out before they're introduced into more products silently, then 
uncovered on the 23rd when TF2 ships (or even worse, on the 16th then TF2 gets 
delayed). TF2 has had the longest running beta for this, so I'm pretty confused 
by the proposed order; hats.



It definitely seemed right for the day (the 1st of April, that is)...
Kyle.

On Tue, Apr 2, 2013 at 8:50 AM, Fletcher Dunn <[email protected]> 
wrote:










Have expectations of Valve’s humor sunken so low!?
 
On April 2nd, the day of 100% seriousness, I declare that if this schedule were 
an April Fools’ joke, it would have been one of the most lame attempts
 ever.
 
From: [email protected] 
[mailto:[email protected]]
On Behalf Of hooky

Sent: Monday, April 01, 2013 8:33 PM

To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] [hlds_announce] Source engine games Steampipe conversion 
schedule
 

Is this a joke, or is this actually happening on these days? Please respond on 
April 2nd.


 

On Mon, Apr 1, 2013 at 5:24 PM, Kush Mahajani <[email protected]> wrote:
Will you re-activate the TF2 beta app (520/229830) after the SteamPipe 
conversion is complete?






On Monday, April 1, 2013, Fletcher Dunn wrote:


Hello!
 
Here is the expected schedule for the conversion of Source engine games to 
SteamPipe:
 
Day of Defeat: Source: already happened
Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW)
Counter-Strike: Source: Tuesday, April 16
Team Fortress 2: Tuesday, April 23
 
Our goal is to repeat the process that we used with the Day of Defeat: Source 
switchover last week.  The “beta” dedicated server (The SteamPipe version of 
the dedicated server)
 is actually the exact same server installation that will host the clients 
after the switchover.  We will try to avoid releasing a dedicated server update 
near the time of the client switchover, so that SteamPipe dedicated servers can 
be up and ready, and as
 clients switchover to SteamPipe, those dedicated servers will be ready to host 
them.
 
One note concerning the TF2 beta.  As you probably know, it’s currently a 
separate app.  (The TF2 beta client is App ID 520 and the TF2 beta dedicated 
server is AppID 229830.) 
 About a week before the TF2 switchover, we’ll initiate a beta process 
identical to the one used for the other games.  We’ll release the Steampipe 
version of the official dedicated server (App ID 232250) and an opt-in client 
beta available from the “betas”
 tab for the regular “Team Fortress 2” application (App ID 440).  This beta 
client will have all the same content as the regular game, will talk to the 
same item server as the regular client, and will have all the same items in 
your backpack.  It will be running
 App ID 440, not 520.  The only difference is that it will be using the new 
file system with VPK files, it will have a different PatchVersion in the 
steam.inf file, and will only be able to connect to SteamPipe servers.  To 
avoid confusion between the two different
 types of TF2 betas, at that time we will deactivate the beta client app 520 
and dedicated server app 229830.  We’ll have further details on this process 
when we release the official dedicated server.
 
If you have questions that are not answered by this FAQ, now is the time to ask!
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
 
Thanks,
Fletch


 


-- 

---------------------


Kush Mahajani





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