Ladies and gentlemen, the one person who still uses Hotmail: Mr. Crapware
Wardon, aka Steve Gonzolos.



Doctor McKay
http://www.doctormckay.com
[email protected]


On Tue, Apr 2, 2013 at 1:25 PM, Steve Gonzolos <[email protected]> wrote:

> this is getting old. stop spamming this mail list with your hate, PLEASE.
> it is way obvious you and your multiple accounts are trying to ruining this
> list. ban yourself and leave mr.wardon alone.
>
> ------------------------------
> Date: Tue, 2 Apr 2013 09:31:55 -0700
> From: [email protected]
> To: [email protected]
>
> Subject: Re: [hlds] [hlds_announce] Source engine games Steampipe
> conversion schedule
>
>
> This guy still not banned from the list ?
>
>
>    ------------------------------
> *From:* Crapware Wardon <[email protected]>
> *To:* Half-Life dedicated Win32 server mailing list <
> [email protected]>
> *Sent:* Tuesday, 2 April 2013, 18:14
> *Subject:* Re: [hlds] [hlds_announce] Source engine games Steampipe
> conversion schedule
>
> Nope. The schedule is great. After all, the other games are based off of
> the HL2 engine. Plus you still have to pay for HL2:DM where as TF2 is a
> giveaway game. Plus there is way more community developed content for
> HL2:DM than all the other games combined. Let the people that know the game
> make the rules.
>
> ------------------------------
> From: [email protected]
> Date: Tue, 2 Apr 2013 09:01:16 -0700
> To: [email protected]; [email protected]
> Subject: Re: [hlds] [hlds_announce] Source engine games Steampipe
> conversion schedule
>
> Well, to be fair, seeing the games that receive the least support going
> first is rather unnerving. They've had the least time to cook, and bugs are
> still being uncovered. I'm pretty worried about the 16th, as that's the
> first major game with downloadable content (I'm biased, but numbers don't
> lie) to be moved. HL2:DM seems to see a fair amount of traffic, so the real
> testing may actually start tomorrow. I'd still rather see TF2 go first, so
> all of the bugs get ironed out before they're introduced into more products
> silently, then uncovered on the 23rd when TF2 ships (or even worse, on the
> 16th then TF2 gets delayed). TF2 has had the longest running beta for this,
> so I'm pretty confused by the proposed order; hats.
>
> It definitely seemed right for the day (the 1st of April, that is)...
> Kyle.
>
>
> On Tue, Apr 2, 2013 at 8:50 AM, Fletcher Dunn <[email protected]
> > wrote:
>
>  Have expectations of Valve’s humor sunken so low!?****
> ** **
> On April 2nd, the day of 100% seriousness, I declare that if this
> schedule were an April Fools’ joke, it would have been one of the most lame
> attempts ever.****
> ** **
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *hooky
> *Sent:* Monday, April 01, 2013 8:33 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] [hlds_announce] Source engine games Steampipe
> conversion schedule****
> ** **
>  Is this a joke, or is this actually happening on these days? Please
> respond on April 2nd.****
>  ** **
>  On Mon, Apr 1, 2013 at 5:24 PM, Kush Mahajani <[email protected]>
> wrote:****
> Will you re-activate the TF2 beta app (520/229830) after the SteamPipe
> conversion is complete?****
>
>
> On Monday, April 1, 2013, Fletcher Dunn wrote:****
>  Hello!****
>  ****
> Here is the expected schedule for the conversion of Source engine games to
> SteamPipe:****
>  ****
> Day of Defeat: Source: already happened****
> Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW)****
> Counter-Strike: Source: Tuesday, April 16****
> Team Fortress 2: Tuesday, April 23****
>  ****
> Our goal is to repeat the process that we used with the Day of Defeat:
> Source switchover last week.  The “beta” dedicated server (The SteamPipe
> version of the dedicated server) is actually the exact same server
> installation that will host the clients after the switchover.  We will try
> to avoid releasing a dedicated server update near the time of the client
> switchover, so that SteamPipe dedicated servers can be up and ready, and as
> clients switchover to SteamPipe, those dedicated servers will be ready to
> host them.****
>  ****
> One note concerning the TF2 beta.  As you probably know, it’s currently a
> separate app.  (The TF2 beta client is App ID 520 and the TF2 beta
> dedicated server is AppID 229830.)  About a week before the TF2 switchover,
> we’ll initiate a beta process identical to the one used for the other
> games.  We’ll release the Steampipe version of the official dedicated
> server (App ID 232250) and an opt-in client beta available from the “betas”
> tab for the regular “Team Fortress 2” application (App ID 440).  This beta
> client will have all the same content as the regular game, will talk to the
> same item server as the regular client, and will have all the same items in
> your backpack.  It will be running App ID 440, not 520.  The only
> difference is that it will be using the new file system with VPK files, it
> will have a different PatchVersion in the steam.inf file, and will only be
> able to connect to SteamPipe servers.  To avoid confusion between the two
> different types of TF2 betas, at that time we will deactivate the beta
> client app 520 and dedicated server app 229830.  We’ll have further details
> on this process when we release the official dedicated server.****
>  ****
> If you have questions that are not answered by this FAQ, now is the time
> to ask!****
> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491****
>  ****
> Thanks,****
> Fletch****
>  ** **
>  -- ****
>  ---------------------****
>  Kush Mahajani****
>
>
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