this is getting old. stop spamming this mail list with your hate, PLEASE. it is
way obvious you and your multiple accounts are trying to ruining this list. ban
yourself and leave mr.wardon alone.
Date: Tue, 2 Apr 2013 09:31:55 -0700
From: [email protected]
To: [email protected]
Subject: Re: [hlds] [hlds_announce] Source engine games Steampipe conversion
schedule
This guy still not banned from the list ?
From: Crapware Wardon <[email protected]>
To: Half-Life dedicated Win32 server mailing list
<[email protected]>
Sent: Tuesday, 2 April 2013, 18:14
Subject: Re: [hlds] [hlds_announce] Source engine
games Steampipe conversion schedule
Nope. The schedule is great. After all, the other games are based off of the
HL2 engine. Plus you still have to pay for HL2:DM where as TF2 is a giveaway
game. Plus there is way more community developed content for HL2:DM than all
the other games combined. Let the people that know the game make the rules.
From: [email protected]
Date: Tue, 2 Apr 2013 09:01:16 -0700
To: [email protected]; [email protected]
Subject: Re: [hlds] [hlds_announce] Source engine games Steampipe conversion
schedule
Well, to be fair, seeing the games that receive the least support going first
is rather unnerving. They've had the least time to cook, and bugs are still
being uncovered. I'm pretty worried about the 16th, as that's the first major
game with downloadable content (I'm biased, but numbers
don't lie) to be moved. HL2:DM seems to see a fair amount of traffic, so the
real testing may actually start tomorrow. I'd still rather see TF2 go first, so
all of the bugs get ironed out before they're introduced into more products
silently, then uncovered on the 23rd when TF2 ships (or even worse, on the 16th
then TF2 gets delayed). TF2 has had the longest running beta for this, so I'm
pretty confused by the proposed order; hats.
It definitely seemed right for the day (the 1st of April, that is)...
Kyle.
On Tue, Apr 2, 2013 at 8:50 AM, Fletcher Dunn <[email protected]>
wrote:
Have expectations of Valve’s humor sunken so low!?
On April 2nd, the day of 100% seriousness, I declare that if this schedule were
an April Fools’ joke, it would have been one of the most lame attempts
ever.
From: [email protected]
[mailto:[email protected]]
On Behalf Of hooky
Sent: Monday, April 01, 2013 8:33 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_announce] Source engine games Steampipe conversion
schedule
Is this a joke, or is this actually happening on these days? Please respond on
April 2nd.
On Mon, Apr 1, 2013 at 5:24 PM, Kush Mahajani <[email protected]> wrote:
Will you re-activate the TF2 beta app (520/229830) after the SteamPipe
conversion is complete?
On Monday, April 1, 2013, Fletcher Dunn wrote:
Hello!
Here is the expected schedule for the conversion of Source engine games to
SteamPipe:
Day of Defeat: Source: already happened
Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW)
Counter-Strike: Source: Tuesday, April 16
Team Fortress 2: Tuesday, April 23
Our goal is to repeat the process that we used with the Day of Defeat: Source
switchover last week. The “beta” dedicated server (The SteamPipe version of
the dedicated server)
is actually the exact same server installation that will host the clients
after the switchover. We will try to avoid releasing a dedicated server update
near the time of the client switchover, so that SteamPipe dedicated servers can
be up and ready, and as
clients switchover to SteamPipe, those dedicated servers will be ready to host
them.
One note concerning the TF2 beta. As you probably know, it’s currently a
separate app. (The TF2 beta client is App ID 520 and the TF2 beta dedicated
server is AppID 229830.)
About a week before the TF2 switchover, we’ll initiate a beta process
identical to the one used for the other games. We’ll release the Steampipe
version of the official dedicated server (App ID 232250) and an opt-in client
beta available from the “betas”
tab for the regular “Team Fortress 2” application (App ID 440). This beta
client will have all the same content as the regular game, will talk to the
same item server as the regular client, and will have all the same items in
your backpack. It will be running
App ID 440, not 520. The only difference is that it will be using the new
file system with VPK files, it will have a different PatchVersion in the
steam.inf file, and will only be able to connect to SteamPipe servers. To
avoid confusion between the two different
types of TF2 betas, at that time we will deactivate the beta client app 520
and dedicated server app 229830. We’ll have further details on this process
when we release the official dedicated server.
If you have questions that are not answered by this FAQ, now is the time to ask!
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
Thanks,
Fletch
--
---------------------
Kush Mahajani
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