On Mon, Apr 29, 2013 at 8:14 PM, Fletcher Dunn
<[email protected]> wrote:
> If you have your own update script, it wouldn't take too much work to have 
> the script write out a text or something file containing the name of the 
> branch that was synced.  That seems like the best place to do it.

The idea here is so SourceMod is able to load appropriate gamedata, so
that's out of the question.

On Mon, Apr 29, 2013 at 8:18 PM, Saul Rennison <[email protected]> wrote:
> Asher you could probably parse the app manifest (its just KeyValues) now
> we're on Steampipe.

Thanks, the overlord duck also suggested calling into ISteamApps.

We'll toss around a few ideas internally, ideally gamedata-per-version
would be nice, but it would mean a pretty significant overhaul of the
system.

A number of people have gotten pretty... vocal about SourceMod only
supporting the current main branch release, so it would be nice to
have some solution in place at some point in the future (maybe when we
have more manpower! :P).

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