You may not have enough manpower, but I have the utmost faith in you guys. You've always come through in the past, and I have no doubt you will continue to. On Apr 29, 2013 12:25 PM, "Asher Baker" <[email protected]> wrote:
> On Mon, Apr 29, 2013 at 8:14 PM, Fletcher Dunn > <[email protected]> wrote: > > If you have your own update script, it wouldn't take too much work to > have the script write out a text or something file containing the name of > the branch that was synced. That seems like the best place to do it. > > The idea here is so SourceMod is able to load appropriate gamedata, so > that's out of the question. > > On Mon, Apr 29, 2013 at 8:18 PM, Saul Rennison <[email protected]> > wrote: > > Asher you could probably parse the app manifest (its just KeyValues) now > > we're on Steampipe. > > Thanks, the overlord duck also suggested calling into ISteamApps. > > We'll toss around a few ideas internally, ideally gamedata-per-version > would be nice, but it would mean a pretty significant overhaul of the > system. > > A number of people have gotten pretty... vocal about SourceMod only > supporting the current main branch release, so it would be nice to > have some solution in place at some point in the future (maybe when we > have more manpower! :P). > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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