You may not have enough manpower, but I have the utmost faith in you guys.
You've always come through in the past, and I have no doubt you will
continue to.
On Apr 29, 2013 12:25 PM, "Asher Baker" <[email protected]> wrote:

> On Mon, Apr 29, 2013 at 8:14 PM, Fletcher Dunn
> <[email protected]> wrote:
> > If you have your own update script, it wouldn't take too much work to
> have the script write out a text or something file containing the name of
> the branch that was synced.  That seems like the best place to do it.
>
> The idea here is so SourceMod is able to load appropriate gamedata, so
> that's out of the question.
>
> On Mon, Apr 29, 2013 at 8:18 PM, Saul Rennison <[email protected]>
> wrote:
> > Asher you could probably parse the app manifest (its just KeyValues) now
> > we're on Steampipe.
>
> Thanks, the overlord duck also suggested calling into ISteamApps.
>
> We'll toss around a few ideas internally, ideally gamedata-per-version
> would be nice, but it would mean a pretty significant overhaul of the
> system.
>
> A number of people have gotten pretty... vocal about SourceMod only
> supporting the current main branch release, so it would be nice to
> have some solution in place at some point in the future (maybe when we
> have more manpower! :P).
>
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