Why would you need to overhaul? For TF2 for example, can't you "fake the game
name". So load gamedata for "tf2_prerelease" instead of "tf2"?
The problem with using ISteamApps is you'll have to make it run from the
steamcmd dir anyway, otherwise it'll think there's no install there/will have
to validate every file to generate a new manifest in the gamedir.
On Mon, Apr 29, 2013 at 8:25 PM, Asher Baker <[email protected]> wrote:
> On Mon, Apr 29, 2013 at 8:14 PM, Fletcher Dunn
> <[email protected]> wrote:
>> If you have your own update script, it wouldn't take too much work to have
>> the script write out a text or something file containing the name of the
>> branch that was synced. That seems like the best place to do it.
> The idea here is so SourceMod is able to load appropriate gamedata, so
> that's out of the question.
> On Mon, Apr 29, 2013 at 8:18 PM, Saul Rennison <[email protected]>
> wrote:
>> Asher you could probably parse the app manifest (its just KeyValues) now
>> we're on Steampipe.
> Thanks, the overlord duck also suggested calling into ISteamApps.
> We'll toss around a few ideas internally, ideally gamedata-per-version
> would be nice, but it would mean a pretty significant overhaul of the
> system.
> A number of people have gotten pretty... vocal about SourceMod only
> supporting the current main branch release, so it would be nice to
> have some solution in place at some point in the future (maybe when we
> have more manpower! :P).
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