Yeah we've updated, it's just a lot worse than it was. It seems to be
happening much more frequently now. Attempting to get a vprof dump myself,
but we'll see.


On Mon, May 13, 2013 at 4:58 PM, Kyle Sanderson <[email protected]> wrote:

> Did you update? for the past hour or so I've been getting complaints about
> spikes, I'm thinking it's something non-threaded using the Steam API. I
> noticed Avatars have been working since the change, but I'm just pulling at
> straws now. vprof hasn't rendered anything useful.
>
> Here's a vprof dump after a while (I wrote something to script most of the
> captures, my goodness vprof takes a long time to print).
> http://fpaste.org/11930/13684786/
>
> Thanks,
> Kyle.
>
>
> On Mon, May 13, 2013 at 1:47 PM, Essay Tew Phaun <[email protected]>wrote:
>
>> Oh my god Valve, the spikes are 10x worse now, what have you done lol.
>>
>>
>> On Mon, May 13, 2013 at 1:38 PM, Bjorn Wielens <[email protected]> wrote:
>>
>>> I will attempt to get a few vprof dumps and post them here.
>>>
>>>   ------------------------------
>>>  *From:* Fletcher Dunn <[email protected]>
>>> *To:* "[email protected]" <
>>> [email protected]>; Half-Life dedicated Win32 server
>>> mailing list <[email protected]>
>>> *Sent:* Monday, May 13, 2013 2:09:14 PM
>>>
>>> *Subject:* Re: [hlds] [hlds_linux] TF2 server performance spikes
>>>
>>> Has anybody used vprof spike mode?  This sort of problem is pretty much
>>> exactly what it was designed to investigate.
>>>
>>> E.g.
>>>
>>> vprof_on
>>> vprof_dump_spikes 20      // dump a vprof report if frame rate drops
>>> below 20
>>>
>>> If the problem is caused by network traffic, using the -netspike command
>>> line argument can also be used to dig deeper into exactly what entity data
>>> is being sent.
>>>
>>> If you have a report and you don't know how to interpret it, you can
>>> email it to me or post it here, I'm sure there are some people who can help
>>> analyze it.
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of Bjorn Wielens
>>> Sent: Monday, May 13, 2013 9:42 AM
>>> To: Half-Life dedicated Win32 server mailing list;
>>> [email protected]
>>> Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes
>>>
>>> Correct, I was one of the folks discussing this in the last round of
>>> messages and we run on Linux. Since my last message about having disabled
>>> replays I still get occasional hiccups in a full server, but nowhere near
>>> as bad as before, owing to the lack of replay overhead.
>>>
>>> I'd be happy to run diagnostics if they were available for Linux, but
>>> alas that's not the case.
>>>
>>>
>>>
>>> ________________________________
>>> From: Alex Kowald <[email protected]>
>>> To: Half-Life dedicated Win32 server mailing list <
>>> [email protected]>
>>> Sent: Monday, May 13, 2013 1:16:04 PM
>>> Subject: Re: [hlds] TF2 server performance spikes
>>>
>>>
>>>
>>> You are only accepting traces for windows servers correct? Some of the
>>> people that have complained are running linux. I have the issue myself on
>>> two independent servers. We get this new game studder after upgrading,
>>> leaving everything else the same.
>>>
>>>
>>>
>>> On Mon, May 13, 2013 at 12:11 PM, Fletcher Dunn <
>>> [email protected]> wrote:
>>>
>>> I do have a theory about the cause of the CPU spikes.  I’ll release a
>>> build with the next mandatory update (which will probably be this
>>> afternoon) that I think could address the problem.  But since we are not
>>> reproducing the problem here, this is just a theory, not disciplined
>>> engineering.
>>> >
>>> >In order to conduct disciplined engineering, we need data from those
>>> who are able to reproduce it.  Judging by the amount of discussion this
>>> problem has generated and the relatively small amount of effort that is
>>> required in order to get the data to us,  I’m really surprised we haven’t
>>> received more traces.
>>> >
>>> >I have given out vtrace keys to every person who has asked for one.  So
>>> far we have received traces from exactly two (2) server operators.  One
>>> server operator had processor affinities set, the other was running a high
>>> number of instances per core, such that the average CPU utilization was
>>> high and there was no headroom for more than one process to spike.
>>> >
>>> >
>>> >_______________________________________________
>>> >To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> >
>>> >
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to