Wonderful... :/

On Mon, May 13, 2013 at 5:32 PM, Kyle Sanderson <kyle.l...@gmail.com> wrote:

> You need to watch your console for vprof messages flying by and capture
> the text some how. I think I saw one once, scrolled up to copy it, and it
> was gone in a flash. You can try using screen to log the message if you're
> on *nix, otherwise you can try your hand at using con_logfile, but be
> aware, it kills.
>
> Thanks,
> Kyle.
>
>
> On Mon, May 13, 2013 at 2:27 PM, Essay Tew Phaun <sc2p...@gmail.com>wrote:
>
>> cheat protected -_-. I do know that the server dropped down into the red
>> and nothing was generated. Are they stored in the vprof directory or within
>> the root of the game installation?
>>
>>
>> On Mon, May 13, 2013 at 5:19 PM, Fletcher Dunn <
>> fletch...@valvesoftware.com> wrote:
>>
>>>  You should be able to enable it at any time.****
>>>
>>> ** **
>>>
>>> You can test if it’s working by executing the “spike” command, which
>>> just forces the server frame rate to stall for a second or so.****
>>>
>>> ** **
>>>
>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Essay Tew Phaun
>>> *Sent:* Monday, May 13, 2013 2:16 PM
>>>
>>> *To:* Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] [hlds_linux] TF2 server performance spikes****
>>>
>>> ** **
>>>
>>> Can these both be enabled at any point during the server running or must
>>> they be specified at startup? I've enabled both and seen 2 servers already
>>> dip below and nothing has been generated.****
>>>
>>> ** **
>>>
>>> On Mon, May 13, 2013 at 5:09 PM, Fletcher Dunn <
>>> fletch...@valvesoftware.com> wrote:****
>>>
>>> That trace doesn’t appear to be produced as a result of
>>> vprof_dump_spikes.  That is a profile of average performance over about an
>>> hour’s worth of uptime.****
>>>
>>>  ****
>>>
>>> 314391 frames sampled for 4718.71 seconds****
>>>
>>> Average 66.63 fps, 15.01 ms per frame****
>>>
>>> Peak 3131.67 ms frame****
>>>
>>> 99 pct of time accounted for****
>>>
>>>  ****
>>>
>>> When spike mode is active, it will clear the profile data each frame,
>>> and then dump it if the frame time exceeds some threshold.  (You actually
>>> specify the reciprocal of the threshold, in hz.)****
>>>
>>>  ****
>>>
>>>  ****
>>>
>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kyle Sanderson
>>> *Sent:* Monday, May 13, 2013 1:59 PM****
>>>
>>>
>>> *To:* Half-Life dedicated Win32 server mailing list****
>>>
>>> *Subject:* Re: [hlds] [hlds_linux] TF2 server performance spikes****
>>>
>>>  ****
>>>
>>> Did you update? for the past hour or so I've been getting complaints
>>> about spikes, I'm thinking it's something non-threaded using the Steam API.
>>> I noticed Avatars have been working since the change, but I'm just pulling
>>> at straws now. vprof hasn't rendered anything useful.****
>>>
>>> Here's a vprof dump after a while (I wrote something to script most of
>>> the captures, my goodness vprof takes a long time to print).
>>> http://fpaste.org/11930/13684786/****
>>>
>>>
>>> Thanks,
>>> Kyle.****
>>>
>>>  ****
>>>
>>> On Mon, May 13, 2013 at 1:47 PM, Essay Tew Phaun <sc2p...@gmail.com>
>>> wrote:****
>>>
>>> Oh my god Valve, the spikes are 10x worse now, what have you done lol.**
>>> **
>>>
>>>  ****
>>>
>>> On Mon, May 13, 2013 at 1:38 PM, Bjorn Wielens <uniac...@yahoo.ca>
>>> wrote:****
>>>
>>> I will attempt to get a few vprof dumps and post them here.****
>>>
>>>  ****
>>>    ------------------------------
>>>
>>> *From:* Fletcher Dunn <fletch...@valvesoftware.com>
>>> *To:* "hlds_li...@list.valvesoftware.com" <
>>> hlds_li...@list.valvesoftware.com>; Half-Life dedicated Win32 server
>>> mailing list <hlds@list.valvesoftware.com>
>>> *Sent:* Monday, May 13, 2013 2:09:14 PM****
>>>
>>>
>>> *Subject:* Re: [hlds] [hlds_linux] TF2 server performance spikes****
>>>
>>>
>>> Has anybody used vprof spike mode?  This sort of problem is pretty much
>>> exactly what it was designed to investigate.
>>>
>>> E.g.
>>>
>>> vprof_on
>>> vprof_dump_spikes 20      // dump a vprof report if frame rate drops
>>> below 20
>>>
>>> If the problem is caused by network traffic, using the -netspike command
>>> line argument can also be used to dig deeper into exactly what entity data
>>> is being sent.
>>>
>>> If you have a report and you don't know how to interpret it, you can
>>> email it to me or post it here, I'm sure there are some people who can help
>>> analyze it.
>>>
>>> -----Original Message-----
>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn Wielens
>>> Sent: Monday, May 13, 2013 9:42 AM
>>> To: Half-Life dedicated Win32 server mailing list;
>>> hlds_li...@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes
>>>
>>> Correct, I was one of the folks discussing this in the last round of
>>> messages and we run on Linux. Since my last message about having disabled
>>> replays I still get occasional hiccups in a full server, but nowhere near
>>> as bad as before, owing to the lack of replay overhead.
>>>
>>> I'd be happy to run diagnostics if they were available for Linux, but
>>> alas that's not the case.
>>>
>>>
>>>
>>> ________________________________
>>> From: Alex Kowald <abkow...@gmail.com>
>>> To: Half-Life dedicated Win32 server mailing list <
>>> hlds@list.valvesoftware.com>
>>> Sent: Monday, May 13, 2013 1:16:04 PM
>>> Subject: Re: [hlds] TF2 server performance spikes
>>>
>>>
>>>
>>> You are only accepting traces for windows servers correct? Some of the
>>> people that have complained are running linux. I have the issue myself on
>>> two independent servers. We get this new game studder after upgrading,
>>> leaving everything else the same.
>>>
>>>
>>>
>>> On Mon, May 13, 2013 at 12:11 PM, Fletcher Dunn <
>>> fletch...@valvesoftware.com> wrote:
>>>
>>> I do have a theory about the cause of the CPU spikes.  I’ll release a
>>> build with the next mandatory update (which will probably be this
>>> afternoon) that I think could address the problem.  But since we are not
>>> reproducing the problem here, this is just a theory, not disciplined
>>> engineering.
>>> >
>>> >In order to conduct disciplined engineering, we need data from those
>>> who are able to reproduce it.  Judging by the amount of discussion this
>>> problem has generated and the relatively small amount of effort that is
>>> required in order to get the data to us,  I’m really surprised we haven’t
>>> received more traces.
>>> >
>>> >I have given out vtrace keys to every person who has asked for one.  So
>>> far we have received traces from exactly two (2) server operators.  One
>>> server operator had processor affinities set, the other was running a high
>>> number of instances per core, such that the average CPU utilization was
>>> high and there was no headroom for more than one process to spike.
>>> >
>>> >
>>> >_______________________________________________
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>>> please visit:
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>>> >
>>> >
>>>
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>>>
>>>  ****
>>>
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>  ****
>>>
>>>
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>>>
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>>>
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>>>
>>>
>>
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>>
>>
>
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