I tried to send a trace twice both times the program froze and I guess it never got sent.
On Mon, May 13, 2013 at 5:34 PM, Essay Tew Phaun <sc2p...@gmail.com> wrote: > Wonderful... :/ > > > On Mon, May 13, 2013 at 5:32 PM, Kyle Sanderson <kyle.l...@gmail.com>wrote: > >> You need to watch your console for vprof messages flying by and capture >> the text some how. I think I saw one once, scrolled up to copy it, and it >> was gone in a flash. You can try using screen to log the message if you're >> on *nix, otherwise you can try your hand at using con_logfile, but be >> aware, it kills. >> >> Thanks, >> Kyle. >> >> >> On Mon, May 13, 2013 at 2:27 PM, Essay Tew Phaun <sc2p...@gmail.com>wrote: >> >>> cheat protected -_-. I do know that the server dropped down into the red >>> and nothing was generated. Are they stored in the vprof directory or within >>> the root of the game installation? >>> >>> >>> On Mon, May 13, 2013 at 5:19 PM, Fletcher Dunn < >>> fletch...@valvesoftware.com> wrote: >>> >>>> You should be able to enable it at any time.**** >>>> >>>> ** ** >>>> >>>> You can test if it’s working by executing the “spike” command, which >>>> just forces the server frame rate to stall for a second or so.**** >>>> >>>> ** ** >>>> >>>> *From:* hlds-boun...@list.valvesoftware.com [mailto: >>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Essay Tew Phaun >>>> *Sent:* Monday, May 13, 2013 2:16 PM >>>> >>>> *To:* Half-Life dedicated Win32 server mailing list >>>> *Subject:* Re: [hlds] [hlds_linux] TF2 server performance spikes**** >>>> >>>> ** ** >>>> >>>> Can these both be enabled at any point during the server running or >>>> must they be specified at startup? I've enabled both and seen 2 servers >>>> already dip below and nothing has been generated.**** >>>> >>>> ** ** >>>> >>>> On Mon, May 13, 2013 at 5:09 PM, Fletcher Dunn < >>>> fletch...@valvesoftware.com> wrote:**** >>>> >>>> That trace doesn’t appear to be produced as a result of >>>> vprof_dump_spikes. That is a profile of average performance over about an >>>> hour’s worth of uptime.**** >>>> >>>> **** >>>> >>>> 314391 frames sampled for 4718.71 seconds**** >>>> >>>> Average 66.63 fps, 15.01 ms per frame**** >>>> >>>> Peak 3131.67 ms frame**** >>>> >>>> 99 pct of time accounted for**** >>>> >>>> **** >>>> >>>> When spike mode is active, it will clear the profile data each frame, >>>> and then dump it if the frame time exceeds some threshold. (You actually >>>> specify the reciprocal of the threshold, in hz.)**** >>>> >>>> **** >>>> >>>> **** >>>> >>>> *From:* hlds-boun...@list.valvesoftware.com [mailto: >>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kyle Sanderson >>>> *Sent:* Monday, May 13, 2013 1:59 PM**** >>>> >>>> >>>> *To:* Half-Life dedicated Win32 server mailing list**** >>>> >>>> *Subject:* Re: [hlds] [hlds_linux] TF2 server performance spikes**** >>>> >>>> **** >>>> >>>> Did you update? for the past hour or so I've been getting complaints >>>> about spikes, I'm thinking it's something non-threaded using the Steam API. >>>> I noticed Avatars have been working since the change, but I'm just pulling >>>> at straws now. vprof hasn't rendered anything useful.**** >>>> >>>> Here's a vprof dump after a while (I wrote something to script most of >>>> the captures, my goodness vprof takes a long time to print). >>>> http://fpaste.org/11930/13684786/**** >>>> >>>> >>>> Thanks, >>>> Kyle.**** >>>> >>>> **** >>>> >>>> On Mon, May 13, 2013 at 1:47 PM, Essay Tew Phaun <sc2p...@gmail.com> >>>> wrote:**** >>>> >>>> Oh my god Valve, the spikes are 10x worse now, what have you done lol.* >>>> *** >>>> >>>> **** >>>> >>>> On Mon, May 13, 2013 at 1:38 PM, Bjorn Wielens <uniac...@yahoo.ca> >>>> wrote:**** >>>> >>>> I will attempt to get a few vprof dumps and post them here.**** >>>> >>>> **** >>>> ------------------------------ >>>> >>>> *From:* Fletcher Dunn <fletch...@valvesoftware.com> >>>> *To:* "hlds_li...@list.valvesoftware.com" < >>>> hlds_li...@list.valvesoftware.com>; Half-Life dedicated Win32 server >>>> mailing list <hlds@list.valvesoftware.com> >>>> *Sent:* Monday, May 13, 2013 2:09:14 PM**** >>>> >>>> >>>> *Subject:* Re: [hlds] [hlds_linux] TF2 server performance spikes**** >>>> >>>> >>>> Has anybody used vprof spike mode? This sort of problem is pretty much >>>> exactly what it was designed to investigate. >>>> >>>> E.g. >>>> >>>> vprof_on >>>> vprof_dump_spikes 20 // dump a vprof report if frame rate drops >>>> below 20 >>>> >>>> If the problem is caused by network traffic, using the -netspike >>>> command line argument can also be used to dig deeper into exactly what >>>> entity data is being sent. >>>> >>>> If you have a report and you don't know how to interpret it, you can >>>> email it to me or post it here, I'm sure there are some people who can help >>>> analyze it. >>>> >>>> -----Original Message----- >>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn Wielens >>>> Sent: Monday, May 13, 2013 9:42 AM >>>> To: Half-Life dedicated Win32 server mailing list; >>>> hlds_li...@list.valvesoftware.com >>>> Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes >>>> >>>> Correct, I was one of the folks discussing this in the last round of >>>> messages and we run on Linux. Since my last message about having disabled >>>> replays I still get occasional hiccups in a full server, but nowhere near >>>> as bad as before, owing to the lack of replay overhead. >>>> >>>> I'd be happy to run diagnostics if they were available for Linux, but >>>> alas that's not the case. >>>> >>>> >>>> >>>> ________________________________ >>>> From: Alex Kowald <abkow...@gmail.com> >>>> To: Half-Life dedicated Win32 server mailing list < >>>> hlds@list.valvesoftware.com> >>>> Sent: Monday, May 13, 2013 1:16:04 PM >>>> Subject: Re: [hlds] TF2 server performance spikes >>>> >>>> >>>> >>>> You are only accepting traces for windows servers correct? Some of the >>>> people that have complained are running linux. I have the issue myself on >>>> two independent servers. We get this new game studder after upgrading, >>>> leaving everything else the same. >>>> >>>> >>>> >>>> On Mon, May 13, 2013 at 12:11 PM, Fletcher Dunn < >>>> fletch...@valvesoftware.com> wrote: >>>> >>>> I do have a theory about the cause of the CPU spikes. I’ll release a >>>> build with the next mandatory update (which will probably be this >>>> afternoon) that I think could address the problem. But since we are not >>>> reproducing the problem here, this is just a theory, not disciplined >>>> engineering. >>>> > >>>> >In order to conduct disciplined engineering, we need data from those >>>> who are able to reproduce it. Judging by the amount of discussion this >>>> problem has generated and the relatively small amount of effort that is >>>> required in order to get the data to us, I’m really surprised we haven’t >>>> received more traces. >>>> > >>>> >I have given out vtrace keys to every person who has asked for one. >>>> So far we have received traces from exactly two (2) server operators. One >>>> server operator had processor affinities set, the other was running a high >>>> number of instances per core, such that the average CPU utilization was >>>> high and there was no headroom for more than one process to spike. >>>> > >>>> > >>>> >_______________________________________________ >>>> >To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> > >>>> > >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** >>>> >>>> **** >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** >>>> >>>> **** >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** >>>> >>>> ** ** >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds