I tried to send a trace twice both times the program froze and I guess it
never got sent.


On Mon, May 13, 2013 at 5:34 PM, Essay Tew Phaun <sc2p...@gmail.com> wrote:

> Wonderful... :/
>
>
> On Mon, May 13, 2013 at 5:32 PM, Kyle Sanderson <kyle.l...@gmail.com>wrote:
>
>> You need to watch your console for vprof messages flying by and capture
>> the text some how. I think I saw one once, scrolled up to copy it, and it
>> was gone in a flash. You can try using screen to log the message if you're
>> on *nix, otherwise you can try your hand at using con_logfile, but be
>> aware, it kills.
>>
>> Thanks,
>> Kyle.
>>
>>
>> On Mon, May 13, 2013 at 2:27 PM, Essay Tew Phaun <sc2p...@gmail.com>wrote:
>>
>>> cheat protected -_-. I do know that the server dropped down into the red
>>> and nothing was generated. Are they stored in the vprof directory or within
>>> the root of the game installation?
>>>
>>>
>>> On Mon, May 13, 2013 at 5:19 PM, Fletcher Dunn <
>>> fletch...@valvesoftware.com> wrote:
>>>
>>>>  You should be able to enable it at any time.****
>>>>
>>>> ** **
>>>>
>>>> You can test if it’s working by executing the “spike” command, which
>>>> just forces the server frame rate to stall for a second or so.****
>>>>
>>>> ** **
>>>>
>>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Essay Tew Phaun
>>>> *Sent:* Monday, May 13, 2013 2:16 PM
>>>>
>>>> *To:* Half-Life dedicated Win32 server mailing list
>>>> *Subject:* Re: [hlds] [hlds_linux] TF2 server performance spikes****
>>>>
>>>> ** **
>>>>
>>>> Can these both be enabled at any point during the server running or
>>>> must they be specified at startup? I've enabled both and seen 2 servers
>>>> already dip below and nothing has been generated.****
>>>>
>>>> ** **
>>>>
>>>> On Mon, May 13, 2013 at 5:09 PM, Fletcher Dunn <
>>>> fletch...@valvesoftware.com> wrote:****
>>>>
>>>> That trace doesn’t appear to be produced as a result of
>>>> vprof_dump_spikes.  That is a profile of average performance over about an
>>>> hour’s worth of uptime.****
>>>>
>>>>  ****
>>>>
>>>> 314391 frames sampled for 4718.71 seconds****
>>>>
>>>> Average 66.63 fps, 15.01 ms per frame****
>>>>
>>>> Peak 3131.67 ms frame****
>>>>
>>>> 99 pct of time accounted for****
>>>>
>>>>  ****
>>>>
>>>> When spike mode is active, it will clear the profile data each frame,
>>>> and then dump it if the frame time exceeds some threshold.  (You actually
>>>> specify the reciprocal of the threshold, in hz.)****
>>>>
>>>>  ****
>>>>
>>>>  ****
>>>>
>>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kyle Sanderson
>>>> *Sent:* Monday, May 13, 2013 1:59 PM****
>>>>
>>>>
>>>> *To:* Half-Life dedicated Win32 server mailing list****
>>>>
>>>> *Subject:* Re: [hlds] [hlds_linux] TF2 server performance spikes****
>>>>
>>>>  ****
>>>>
>>>> Did you update? for the past hour or so I've been getting complaints
>>>> about spikes, I'm thinking it's something non-threaded using the Steam API.
>>>> I noticed Avatars have been working since the change, but I'm just pulling
>>>> at straws now. vprof hasn't rendered anything useful.****
>>>>
>>>> Here's a vprof dump after a while (I wrote something to script most of
>>>> the captures, my goodness vprof takes a long time to print).
>>>> http://fpaste.org/11930/13684786/****
>>>>
>>>>
>>>> Thanks,
>>>> Kyle.****
>>>>
>>>>  ****
>>>>
>>>> On Mon, May 13, 2013 at 1:47 PM, Essay Tew Phaun <sc2p...@gmail.com>
>>>> wrote:****
>>>>
>>>> Oh my god Valve, the spikes are 10x worse now, what have you done lol.*
>>>> ***
>>>>
>>>>  ****
>>>>
>>>> On Mon, May 13, 2013 at 1:38 PM, Bjorn Wielens <uniac...@yahoo.ca>
>>>> wrote:****
>>>>
>>>> I will attempt to get a few vprof dumps and post them here.****
>>>>
>>>>  ****
>>>>    ------------------------------
>>>>
>>>> *From:* Fletcher Dunn <fletch...@valvesoftware.com>
>>>> *To:* "hlds_li...@list.valvesoftware.com" <
>>>> hlds_li...@list.valvesoftware.com>; Half-Life dedicated Win32 server
>>>> mailing list <hlds@list.valvesoftware.com>
>>>> *Sent:* Monday, May 13, 2013 2:09:14 PM****
>>>>
>>>>
>>>> *Subject:* Re: [hlds] [hlds_linux] TF2 server performance spikes****
>>>>
>>>>
>>>> Has anybody used vprof spike mode?  This sort of problem is pretty much
>>>> exactly what it was designed to investigate.
>>>>
>>>> E.g.
>>>>
>>>> vprof_on
>>>> vprof_dump_spikes 20      // dump a vprof report if frame rate drops
>>>> below 20
>>>>
>>>> If the problem is caused by network traffic, using the -netspike
>>>> command line argument can also be used to dig deeper into exactly what
>>>> entity data is being sent.
>>>>
>>>> If you have a report and you don't know how to interpret it, you can
>>>> email it to me or post it here, I'm sure there are some people who can help
>>>> analyze it.
>>>>
>>>> -----Original Message-----
>>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn Wielens
>>>> Sent: Monday, May 13, 2013 9:42 AM
>>>> To: Half-Life dedicated Win32 server mailing list;
>>>> hlds_li...@list.valvesoftware.com
>>>> Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes
>>>>
>>>> Correct, I was one of the folks discussing this in the last round of
>>>> messages and we run on Linux. Since my last message about having disabled
>>>> replays I still get occasional hiccups in a full server, but nowhere near
>>>> as bad as before, owing to the lack of replay overhead.
>>>>
>>>> I'd be happy to run diagnostics if they were available for Linux, but
>>>> alas that's not the case.
>>>>
>>>>
>>>>
>>>> ________________________________
>>>> From: Alex Kowald <abkow...@gmail.com>
>>>> To: Half-Life dedicated Win32 server mailing list <
>>>> hlds@list.valvesoftware.com>
>>>> Sent: Monday, May 13, 2013 1:16:04 PM
>>>> Subject: Re: [hlds] TF2 server performance spikes
>>>>
>>>>
>>>>
>>>> You are only accepting traces for windows servers correct? Some of the
>>>> people that have complained are running linux. I have the issue myself on
>>>> two independent servers. We get this new game studder after upgrading,
>>>> leaving everything else the same.
>>>>
>>>>
>>>>
>>>> On Mon, May 13, 2013 at 12:11 PM, Fletcher Dunn <
>>>> fletch...@valvesoftware.com> wrote:
>>>>
>>>> I do have a theory about the cause of the CPU spikes.  I’ll release a
>>>> build with the next mandatory update (which will probably be this
>>>> afternoon) that I think could address the problem.  But since we are not
>>>> reproducing the problem here, this is just a theory, not disciplined
>>>> engineering.
>>>> >
>>>> >In order to conduct disciplined engineering, we need data from those
>>>> who are able to reproduce it.  Judging by the amount of discussion this
>>>> problem has generated and the relatively small amount of effort that is
>>>> required in order to get the data to us,  I’m really surprised we haven’t
>>>> received more traces.
>>>> >
>>>> >I have given out vtrace keys to every person who has asked for one.
>>>> So far we have received traces from exactly two (2) server operators.  One
>>>> server operator had processor affinities set, the other was running a high
>>>> number of instances per core, such that the average CPU utilization was
>>>> high and there was no headroom for more than one process to spike.
>>>> >
>>>> >
>>>> >_______________________________________________
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>>>> please visit:
>>>> >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>> >
>>>> >
>>>>
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>>>> please visit:
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>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>  ****
>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>  ****
>>>>
>>>>
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>>>> please visit:
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>>>>
>>>> ** **
>>>>
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>>>>
>>>>
>>>
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>>>
>>>
>>
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>>
>
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