perfect! thanks for the prompt reply, got it working and the commands are working fine now... will report shortly with results!
scott biszmaier -----Original Message----- From: DragonLight <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Sent: Wed, May 15, 2013 2:47 pm Subject: Re: [hlds] Who do we send netspike.txt log too? Had the exact same problem, had to add the quotes to get it to work. Example: steamcmd.exe +login "anonymous" +force_install_dir "C:\yourserver\server1" "+app_update 232250 -beta prerelease" validate quit Notice the quotes between app_update and prerelease section, thats what I was missing. It should only download like 1 or 2 small files, start it up and try the commands again. -DragonLight Quoting scott biszmaier <[email protected]>: > so i've updated my server to the pre-release version and i'm getting this > when i try to test the new commands; > >> Unknown command "sv_compressfragments" >> Unknown command "sv_compressstringtablebaselines" > > > i get this when i run the version command; > >> Protocol version 24 >> Exe version 1756932 (tf) >> Exe build: 10:36:54 May 14 2013 (5287) (440) > > which is the pre-release version according to Peter > this in the command line i used to update the tf2 server; > >> steamcmd.exe +login anonymous +force_install_dir >> c:\games\tf2\test\SRCDS\orangebox +app_update 232250 -beta >> prerelease +quit > > suggestions? > > > > > scott biszmaier > > > > > > -----Original Message----- > From: Peter Jerde <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Sent: Wed, May 15, 2013 11:26 am > Subject: Re: [hlds] Who do we send netspike.txt log too? > > > Are you sure you actually updated it? > > "cvarlist comp" should show you the two variables if you have the prerelease > version. > > Use the version command to make sure you're actually running the prerelease > version. My Windows test server shows this on the pre-release version: > >> Protocol version 24 >> Exe version 1756932 (tf) >> Exe build: 10:36:54 May 14 2013 (5287) (440) > > whereas my production servers show: > >> Protocol version 24 >> Exe version 1756932 (tf) >> Exe build: 12:02:13 May 7 2013 (5287) (440) >> > > > If you used the all-on-one-line method of invoking steamcmd, maybe you didn't > quote the beta flag properly? > > The command line I used was: > >> steamcmd +login anonymous "+force_install_dir c:\path" "+app_update 232250 > -beta prerelease" +quit > > - Peter > > On May 15, 2013, at 13:12 PM, DragonLight <[email protected]> wrote: > >> Updated one of my servers to the prerelease beta version but its not > recognizing the new sv_ commands. >> >> Quoting Fletcher Dunn <[email protected]>: >> >>> These are temporary measures to help diagnose and workaround the problem. >>> >>> Once we confirm that this is the issue, we'll switch to Snappy or >>> some other > fast compression library. Our own hand-rolled LZSS compressor is known to be > slow. >>> >>> From: [email protected] >>> [mailto:[email protected]] > On Behalf Of D Bauhmz >>> Sent: Wednesday, May 15, 2013 9:51 AM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] Who do we send netspike.txt log too? >>> >>> I forgot to ask you Fletcher. >>> >>> Will sv_compressfragments and sv_compressstringtablebaselines serve as a > permanent fix for this issue or is there more optimizations and a > different fix > for this on the way? Are player spawns causing a spike (Which I've always > thought was normal, heh) something that is planned to be fixed/optimized as > well? >>> >>> Thanks >>> >>> On Wed, May 15, 2013 at 12:24 PM, Fletcher Dunn >>> <[email protected]<mailto:[email protected]>> > wrote: >>> No need to send any netspike files. We have enough good data and further > netspike files or vprof files are not likely to help right now. It anybody > wants to send in more windows traces, however, feel free to do so. >>> >>> For some reason the servers are spending huge amounts of time in >>> compression > code. The data from the traces and vprof is very consistent. Specifically, > compressing string tables and fragments can sometimes take a very > large amount > of time. The LZSS compression code has not changed in ages. The contents of > the string tables, as far as I can tell, did not change significantly in the > SteamPipe update. I am still at a loss to explain what changed in > the SteamPipe > update. >>> >>> There are also occasionally mini-spikes when a player spawns, but I don't > think that's new. >>> >>> I have a new "prerelease" beta that adds two convars that can be used to > totally disable compression: >>> >>> sv_compressfragments - defaults ON (existing behavior to try to >>> compress all > fragments by default) >>> sv_compressstringtablebaselines - default OFF (new beahvior to turn off > compression by default) >>> >>> You can switch these at any time, but sv_compressfragments is >>> "sticky" --- it > takes effect on a per-client basis, at the time when a client connects. >>> >>> You might try turning both of those off and see how performance >>> changes or if > any problems occur. Of course, this will increase bandwidth. But > it would help > to confirm that this is indeed the problem. >>> >>> If anybody wants to do their own data gathering to see where the time is > going, without the data gathering itself causing spikes that might not have > otherwise occurred, I'd recommend the following netspike / vprof settings: >>> >>> vprof_on >>> vprof_dump_spikes 20 >>> sv_netspike 0 >>> sv_netspike_sendtime_ms 2 >>> sv_netspike_output 2 >>> >>> From: >>> [email protected]<mailto:[email protected]> > [mailto:[email protected]<mailto:[email protected]>] > On Behalf Of Essay Tew Phaun >>> Sent: Wednesday, May 15, 2013 12:15 AM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] Who do we send netspike.txt log too? >>> >>> [email protected]<mailto:[email protected]> >>> I'm not sure > if they're still wanting logs or not. I think they've kind of found where the > problem is. I don't know what it would hurt though. >>> >>> On Wed, May 15, 2013 at 1:59 AM, DragonLight >>> <[email protected]<mailto:[email protected]>> > wrote: >>> Been catching the spikes with the new commands, should we email them to > someone? >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please > visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please > visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please > visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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