are working fine now... will report shortly with results!
------------------------------
scott biszmaier
-----Original Message-----
From: DragonLight <ad...@ponyfortress2.com>
To: Half-Life dedicated Win32 server mailing list <
hlds@list.valvesoftware.com>
Sent: Wed, May 15, 2013 2:47 pm
Subject: Re: [hlds] Who do we send netspike.txt log too?
Had the exact same problem, had to add the quotes to get it to work.
Example:
steamcmd.exe +login "anonymous" +force_install_dir
"C:\yourserver\server1" "+app_update 232250 -beta prerelease" validate
quit
Notice the quotes between app_update and prerelease section, thats
what I was missing. It should only download like 1 or 2 small files,
start it up and try the commands again.
-DragonLight
Quoting scott biszmaier <sc...@aol.jp>:
> so i've updated my server to the pre-release version and i'm getting
this
> when i try to test the new commands;
>
>> Unknown command "sv_compressfragments"
>> Unknown command "sv_**compressstringtablebaselines"
>
>
> i get this when i run the version command;
>
>> Protocol version 24
>> Exe version 1756932 (tf)
>> Exe build: 10:36:54 May 14 2013 (5287) (440)
>
> which is the pre-release version according to Peter
> this in the command line i used to update the tf2 server;
>
>> steamcmd.exe +login anonymous +force_install_dir
>> c:\games\tf2\test\SRCDS\**orangebox +app_update 232250 -beta
>> prerelease +quit
>
> suggestions?
>
>
>
>
> scott biszmaier
>
>
>
>
>
> -----Original Message-----
> From: Peter Jerde <peter-h...@jerde.net>
> To: Half-Life dedicated Win32 server mailing list
> <hlds@list.valvesoftware.com>
> Sent: Wed, May 15, 2013 11:26 am
> Subject: Re: [hlds] Who do we send netspike.txt log too?
>
>
> Are you sure you actually updated it?
>
> "cvarlist comp" should show you the two variables if you have the
prerelease
> version.
>
> Use the version command to make sure you're actually running the
prerelease
> version. My Windows test server shows this on the pre-release version:
>
>> Protocol version 24
>> Exe version 1756932 (tf)
>> Exe build: 10:36:54 May 14 2013 (5287) (440)
>
> whereas my production servers show:
>
>> Protocol version 24
>> Exe version 1756932 (tf)
>> Exe build: 12:02:13 May 7 2013 (5287) (440)
>>
>
>
> If you used the all-on-one-line method of invoking steamcmd, maybe you
didn't
> quote the beta flag properly?
>
> The command line I used was:
>
>> steamcmd +login anonymous "+force_install_dir c:\path" "+app_update
232250
> -beta prerelease" +quit
>
> - Peter
>
> On May 15, 2013, at 13:12 PM, DragonLight <ad...@ponyfortress2.com>
wrote:
>
>> Updated one of my servers to the prerelease beta version but its not
> recognizing the new sv_ commands.
>>
>> Quoting Fletcher Dunn <fletch...@valvesoftware.com>:
>>
>>> These are temporary measures to help diagnose and workaround the
problem.
>>>
>>> Once we confirm that this is the issue, we'll switch to Snappy or
>>> some other
> fast compression library. Our own hand-rolled LZSS compressor is
known to be
> slow.
>>>
>>> From:
hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>>>
[mailto:hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com><
hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
?>]
> On Behalf Of D Bauhmz
>>> Sent: Wednesday, May 15, 2013 9:51 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Who do we send netspike.txt log too?
>>>
>>> I forgot to ask you Fletcher.
>>>
>>> Will sv_compressfragments and sv_**compressstringtablebaselines
serve as a
> permanent fix for this issue or is there more optimizations and a
> different fix
> for this on the way? Are player spawns causing a spike (Which I've
always
> thought was normal, heh) something that is planned to be
fixed/optimized as
> well?
>>>
>>> Thanks
>>>
>>> On Wed, May 15, 2013 at 12:24 PM, Fletcher Dunn
>>>
<fletch...@valvesoftware.com<**mailto:fletcherd@**valvesoftware.com<fletch...@valvesoftware.com><
fletch...@valvesoftware.com?>**>>
> wrote:
>>> No need to send any netspike files. We have enough good data and
further
> netspike files or vprof files are not likely to help right now. It
anybody
> wants to send in more windows traces, however, feel free to do so.
>>>
>>> For some reason the servers are spending huge amounts of time in
>>> compression
> code. The data from the traces and vprof is very consistent.
Specifically,
> compressing string tables and fragments can sometimes take a very
> large amount
> of time. The LZSS compression code has not changed in ages. The
contents of
> the string tables, as far as I can tell, did not change significantly
in the
> SteamPipe update. I am still at a loss to explain what changed in
> the SteamPipe
> update.
>>>
>>> There are also occasionally mini-spikes when a player spawns, but I
don't
> think that's new.
>>>
>>> I have a new "prerelease" beta that adds two convars that can be
used to
> totally disable compression:
>>>
>>> sv_compressfragments - defaults ON (existing behavior to try to
>>> compress all
> fragments by default)
>>> sv_**compressstringtablebaselines - default OFF (new beahvior to
turn off
> compression by default)
>>>
>>> You can switch these at any time, but sv_compressfragments is
>>> "sticky" --- it
> takes effect on a per-client basis, at the time when a client connects.
>>>
>>> You might try turning both of those off and see how performance
>>> changes or if
> any problems occur. Of course, this will increase bandwidth. But
> it would help
> to confirm that this is indeed the problem.
>>>
>>> If anybody wants to do their own data gathering to see where the
time is
> going, without the data gathering itself causing spikes that might not
have
> otherwise occurred, I'd recommend the following netspike / vprof
settings:
>>>
>>> vprof_on
>>> vprof_dump_spikes 20
>>> sv_netspike 0
>>> sv_netspike_sendtime_ms 2
>>> sv_netspike_output 2
>>>
>>> From:
>>>
hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
<mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com><
hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
?>>
>
[mailto:hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
<mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com><
hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
%3Cmailto:**hlds-bounces@list.**valvesoftware.com<3cmailto%3ahlds-boun...@list.valvesoftware.com>
?>>]
> On Behalf Of Essay Tew Phaun
>>> Sent: Wednesday, May 15, 2013 12:15 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Who do we send netspike.txt log too?
>>>
>>>
fletch...@valvesoftware.com<**mailto:fletcherd@**valvesoftware.com<fletch...@valvesoftware.com><
fletch...@valvesoftware.com?>**>
>>> I'm not sure
> if they're still wanting logs or not. I think they've kind of found
where the
> problem is. I don't know what it would hurt though.
>>>
>>> On Wed, May 15, 2013 at 1:59 AM, DragonLight
>>> <ad...@ponyfortress2.com<**mailto:ad...@ponyfortress2.com <
ad...@ponyfortress2.com?>>>
> wrote:
>>> Been catching the spikes with the new commands, should we email them
to
> someone?
>>>
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>>>
>>>
>>
>>
>>
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>>
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>
>
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