Out of curiosity, how much more is it? I know we can handle it, since the server's been running fine with no complaints, but I'm away from the PC, so I thought one of you had done a comparison of the bandwith reqs. On May 15, 2013 4:51 PM, "DragonLight" <ad...@ponyfortress2.com> wrote:
> Thats great news, our servers have been running great still. Hopefully > we'll see a mandatory patch for all source games that fixes the issue soon. > > Anyone else out there who is running TF2 I would recommend getting the > prerelease and putting the new cvars in your server.cfg for now until a > patch is released to officially fix it. Just make sure your bandwidth can > cope with uncompressed snapshots. > > > steamcmd.exe +login "anonymous" +force_install_dir "C:\yourserver\server1" > "+app_update 232250 -beta prerelease" validate quit > > sv_compressfragments 0 > sv_**compressstringtablebaselines 0 > > > Quoting D Bauhmz <sc2p...@gmail.com>: > > DragonLight the the commands worked for us as well. Hopefully while >> they're >> pursuing these issues they'll fix up the player join thing too. Maybe >> we'll >> wind up coming out better off than we were before the issue! :) >> >> *crosses fingers* >> >> >> On Wed, May 15, 2013 at 5:59 PM, scott biszmaier <sc...@aol.jp> wrote: >> >> perfect! thanks for the prompt reply, got it working and the commands >>> are working fine now... will report shortly with results! >>> >>> >>> ------------------------------ >>> scott biszmaier >>> >>> >>> -----Original Message----- >>> From: DragonLight <ad...@ponyfortress2.com> >>> To: Half-Life dedicated Win32 server mailing list < >>> hlds@list.valvesoftware.com> >>> Sent: Wed, May 15, 2013 2:47 pm >>> Subject: Re: [hlds] Who do we send netspike.txt log too? >>> >>> Had the exact same problem, had to add the quotes to get it to work. >>> Example: >>> >>> steamcmd.exe +login "anonymous" +force_install_dir >>> "C:\yourserver\server1" "+app_update 232250 -beta prerelease" validate >>> quit >>> >>> Notice the quotes between app_update and prerelease section, thats >>> what I was missing. It should only download like 1 or 2 small files, >>> start it up and try the commands again. >>> >>> -DragonLight >>> >>> Quoting scott biszmaier <sc...@aol.jp>: >>> >>> > so i've updated my server to the pre-release version and i'm getting >>> this >>> > when i try to test the new commands; >>> > >>> >> Unknown command "sv_compressfragments" >>> >> Unknown command "sv_**compressstringtablebaselines" >>> > >>> > >>> > i get this when i run the version command; >>> > >>> >> Protocol version 24 >>> >> Exe version 1756932 (tf) >>> >> Exe build: 10:36:54 May 14 2013 (5287) (440) >>> > >>> > which is the pre-release version according to Peter >>> > this in the command line i used to update the tf2 server; >>> > >>> >> steamcmd.exe +login anonymous +force_install_dir >>> >> c:\games\tf2\test\SRCDS\**orangebox +app_update 232250 -beta >>> >> prerelease +quit >>> > >>> > suggestions? >>> > >>> > >>> > >>> > >>> > scott biszmaier >>> > >>> > >>> > >>> > >>> > >>> > -----Original Message----- >>> > From: Peter Jerde <peter-h...@jerde.net> >>> > To: Half-Life dedicated Win32 server mailing list >>> > <hlds@list.valvesoftware.com> >>> > Sent: Wed, May 15, 2013 11:26 am >>> > Subject: Re: [hlds] Who do we send netspike.txt log too? >>> > >>> > >>> > Are you sure you actually updated it? >>> > >>> > "cvarlist comp" should show you the two variables if you have the >>> prerelease >>> > version. >>> > >>> > Use the version command to make sure you're actually running the >>> prerelease >>> > version. My Windows test server shows this on the pre-release version: >>> > >>> >> Protocol version 24 >>> >> Exe version 1756932 (tf) >>> >> Exe build: 10:36:54 May 14 2013 (5287) (440) >>> > >>> > whereas my production servers show: >>> > >>> >> Protocol version 24 >>> >> Exe version 1756932 (tf) >>> >> Exe build: 12:02:13 May 7 2013 (5287) (440) >>> >> >>> > >>> > >>> > If you used the all-on-one-line method of invoking steamcmd, maybe you >>> didn't >>> > quote the beta flag properly? >>> > >>> > The command line I used was: >>> > >>> >> steamcmd +login anonymous "+force_install_dir c:\path" "+app_update >>> 232250 >>> > -beta prerelease" +quit >>> > >>> > - Peter >>> > >>> > On May 15, 2013, at 13:12 PM, DragonLight <ad...@ponyfortress2.com> >>> wrote: >>> > >>> >> Updated one of my servers to the prerelease beta version but its not >>> > recognizing the new sv_ commands. >>> >> >>> >> Quoting Fletcher Dunn <fletch...@valvesoftware.com>: >>> >> >>> >>> These are temporary measures to help diagnose and workaround the >>> problem. >>> >>> >>> >>> Once we confirm that this is the issue, we'll switch to Snappy or >>> >>> some other >>> > fast compression library. Our own hand-rolled LZSS compressor is >>> known to be >>> > slow. >>> >>> >>> >>> From: >>> >>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com> >>> >>> [mailto:hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>< >>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com> >>> ?>] >>> > On Behalf Of D Bauhmz >>> >>> Sent: Wednesday, May 15, 2013 9:51 AM >>> >>> To: Half-Life dedicated Win32 server mailing list >>> >>> Subject: Re: [hlds] Who do we send netspike.txt log too? >>> >>> >>> >>> I forgot to ask you Fletcher. >>> >>> >>> >>> Will sv_compressfragments and sv_**compressstringtablebaselines >>> serve as a >>> > permanent fix for this issue or is there more optimizations and a >>> > different fix >>> > for this on the way? Are player spawns causing a spike (Which I've >>> always >>> > thought was normal, heh) something that is planned to be >>> fixed/optimized as >>> > well? >>> >>> >>> >>> Thanks >>> >>> >>> >>> On Wed, May 15, 2013 at 12:24 PM, Fletcher Dunn >>> >>> <fletch...@valvesoftware.com<**mailto:fletcherd@**valvesoftware.com<fletch...@valvesoftware.com>< >>> fletch...@valvesoftware.com?>**>> >>> > wrote: >>> >>> No need to send any netspike files. We have enough good data and >>> further >>> > netspike files or vprof files are not likely to help right now. It >>> anybody >>> > wants to send in more windows traces, however, feel free to do so. >>> >>> >>> >>> For some reason the servers are spending huge amounts of time in >>> >>> compression >>> > code. The data from the traces and vprof is very consistent. >>> Specifically, >>> > compressing string tables and fragments can sometimes take a very >>> > large amount >>> > of time. The LZSS compression code has not changed in ages. The >>> contents of >>> > the string tables, as far as I can tell, did not change significantly >>> in the >>> > SteamPipe update. I am still at a loss to explain what changed in >>> > the SteamPipe >>> > update. >>> >>> >>> >>> There are also occasionally mini-spikes when a player spawns, but I >>> don't >>> > think that's new. >>> >>> >>> >>> I have a new "prerelease" beta that adds two convars that can be >>> used to >>> > totally disable compression: >>> >>> >>> >>> sv_compressfragments - defaults ON (existing behavior to try to >>> >>> compress all >>> > fragments by default) >>> >>> sv_**compressstringtablebaselines - default OFF (new beahvior to >>> turn off >>> > compression by default) >>> >>> >>> >>> You can switch these at any time, but sv_compressfragments is >>> >>> "sticky" --- it >>> > takes effect on a per-client basis, at the time when a client connects. >>> >>> >>> >>> You might try turning both of those off and see how performance >>> >>> changes or if >>> > any problems occur. Of course, this will increase bandwidth. But >>> > it would help >>> > to confirm that this is indeed the problem. >>> >>> >>> >>> If anybody wants to do their own data gathering to see where the >>> time is >>> > going, without the data gathering itself causing spikes that might not >>> have >>> > otherwise occurred, I'd recommend the following netspike / vprof >>> settings: >>> >>> >>> >>> vprof_on >>> >>> vprof_dump_spikes 20 >>> >>> sv_netspike 0 >>> >>> sv_netspike_sendtime_ms 2 >>> >>> sv_netspike_output 2 >>> >>> >>> >>> From: >>> >>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com> >>> <mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com>< >>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com> >>> ?>> >>> > [mailto:hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com> >>> <mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com>< >>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com> >>> %3Cmailto:**hlds-bounces@list.**valvesoftware.com<3cmailto%3ahlds-boun...@list.valvesoftware.com> >>> ?>>] >>> > On Behalf Of Essay Tew Phaun >>> >>> Sent: Wednesday, May 15, 2013 12:15 AM >>> >>> To: Half-Life dedicated Win32 server mailing list >>> >>> Subject: Re: [hlds] Who do we send netspike.txt log too? >>> >>> >>> >>> fletch...@valvesoftware.com<**mailto:fletcherd@**valvesoftware.com<fletch...@valvesoftware.com>< >>> fletch...@valvesoftware.com?>**> >>> >>> I'm not sure >>> > if they're still wanting logs or not. I think they've kind of found >>> where the >>> > problem is. I don't know what it would hurt though. >>> >>> >>> >>> On Wed, May 15, 2013 at 1:59 AM, DragonLight >>> >>> <ad...@ponyfortress2.com<**mailto:ad...@ponyfortress2.com < >>> ad...@ponyfortress2.com?>>> >>> > wrote: >>> >>> Been catching the spikes with the new commands, should we email them >>> to >>> > someone? >>> >>> >>> >>> ______________________________**_________________ >>> >>> To unsubscribe, edit your list preferences, or view the list >>> >>> archives, please >>> > visit: >>> >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>> >>> >>> >>> >>> >>> ______________________________**_________________ >>> >>> To unsubscribe, edit your list preferences, or view the list >>> >>> archives, please >>> > visit: >>> >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>> >>> >>> >>> >>> >> >>> >> >>> >> >>> >> ______________________________**_________________ >>> >> To unsubscribe, edit your list preferences, or view the list >>> >> archives, please >>> > visit: >>> >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>> > >>> > >>> > ______________________________**_________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please >>> > visit: >>> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>> > >>> > >>> > >>> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please >>> visit:https://list.**valvesoftware.com/cgi-bin/**mailman/listinfo/hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>> >>> >>> >> > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds