Out of curiosity, how much more is it?

I know we can handle it, since the server's been running fine with no
complaints, but I'm away from the PC, so I thought one of you had done a
comparison of the bandwith reqs.
On May 15, 2013 4:51 PM, "DragonLight" <ad...@ponyfortress2.com> wrote:

> Thats great news, our servers have been running great still. Hopefully
> we'll see a mandatory patch for all source games that fixes the issue soon.
>
> Anyone else out there who is running TF2 I would recommend getting the
> prerelease and putting the new cvars in your server.cfg for now until a
> patch is released to officially fix it. Just make sure your bandwidth can
> cope with uncompressed snapshots.
>
>
> steamcmd.exe +login "anonymous" +force_install_dir "C:\yourserver\server1"
> "+app_update 232250 -beta prerelease" validate quit
>
> sv_compressfragments 0
> sv_**compressstringtablebaselines 0
>
>
> Quoting D Bauhmz <sc2p...@gmail.com>:
>
>  DragonLight the the commands worked for us as well. Hopefully while
>> they're
>> pursuing these issues they'll fix up the player join thing too. Maybe
>> we'll
>> wind up coming out better off than we were before the issue! :)
>>
>> *crosses fingers*
>>
>>
>> On Wed, May 15, 2013 at 5:59 PM, scott biszmaier <sc...@aol.jp> wrote:
>>
>>  perfect! thanks for the prompt reply, got it working and the commands
>>> are working fine now... will report shortly with results!
>>>
>>>
>>>  ------------------------------
>>> scott biszmaier
>>>
>>>
>>>  -----Original Message-----
>>> From: DragonLight <ad...@ponyfortress2.com>
>>> To: Half-Life dedicated Win32 server mailing list <
>>> hlds@list.valvesoftware.com>
>>> Sent: Wed, May 15, 2013 2:47 pm
>>> Subject: Re: [hlds] Who do we send netspike.txt log too?
>>>
>>>  Had the exact same problem, had to add the quotes to get it to work.
>>> Example:
>>>
>>> steamcmd.exe +login "anonymous" +force_install_dir
>>> "C:\yourserver\server1" "+app_update 232250 -beta prerelease" validate
>>> quit
>>>
>>> Notice the quotes between app_update and prerelease section, thats
>>> what I was missing. It should only download like 1 or 2 small files,
>>> start it up and try the commands again.
>>>
>>> -DragonLight
>>>
>>> Quoting scott biszmaier <sc...@aol.jp>:
>>>
>>> > so i've updated my server to the pre-release version and i'm getting
>>> this
>>> > when i try to test the new commands;
>>> >
>>> >> Unknown command "sv_compressfragments"
>>> >> Unknown command "sv_**compressstringtablebaselines"
>>> >
>>> >
>>> >  i get this when i run the version command;
>>> >
>>> >> Protocol version 24
>>> >> Exe version 1756932 (tf)
>>> >> Exe build: 10:36:54 May 14 2013 (5287) (440)
>>> >
>>> > which is the pre-release version according to  Peter
>>> > this in the command line i used to update the tf2 server;
>>> >
>>> >> steamcmd.exe +login anonymous +force_install_dir
>>> >> c:\games\tf2\test\SRCDS\**orangebox +app_update 232250 -beta
>>> >> prerelease +quit
>>> >
>>> > suggestions?
>>> >
>>> >
>>> >
>>> >
>>> > scott biszmaier
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > -----Original Message-----
>>> > From: Peter Jerde <peter-h...@jerde.net>
>>> > To: Half-Life dedicated Win32 server mailing list
>>> > <hlds@list.valvesoftware.com>
>>> > Sent: Wed, May 15, 2013 11:26 am
>>> > Subject: Re: [hlds] Who do we send netspike.txt log too?
>>> >
>>> >
>>> > Are you sure you actually updated it?
>>> >
>>> > "cvarlist comp" should show you the two variables if you have the
>>> prerelease
>>> > version.
>>> >
>>> > Use the version command to make sure you're actually running the
>>> prerelease
>>> > version. My Windows test server shows this on the pre-release version:
>>> >
>>> >>          Protocol version 24
>>> >>          Exe version 1756932 (tf)
>>> >>          Exe build: 10:36:54 May 14 2013 (5287) (440)
>>> >
>>> > whereas my production servers show:
>>> >
>>> >>          Protocol version 24
>>> >>          Exe version 1756932 (tf)
>>> >>          Exe build: 12:02:13 May  7 2013 (5287) (440)
>>> >>
>>> >
>>> >
>>> > If you used the all-on-one-line method of invoking steamcmd, maybe you
>>> didn't
>>> > quote the beta flag properly?
>>> >
>>> > The command line I used was:
>>> >
>>> >> steamcmd +login anonymous "+force_install_dir c:\path" "+app_update
>>> 232250
>>> > -beta prerelease" +quit
>>> >
>>> >  - Peter
>>> >
>>> > On May 15, 2013, at 13:12 PM, DragonLight <ad...@ponyfortress2.com>
>>> wrote:
>>> >
>>> >> Updated one of my servers to the prerelease beta version but its not
>>> > recognizing the new sv_ commands.
>>> >>
>>> >> Quoting Fletcher Dunn <fletch...@valvesoftware.com>:
>>> >>
>>> >>> These are temporary measures to help diagnose and workaround the
>>> problem.
>>> >>>
>>> >>> Once we confirm that this is the issue, we'll switch to Snappy or
>>> >>> some other
>>> > fast compression library.  Our own hand-rolled LZSS compressor is
>>> known to be
>>> > slow.
>>> >>>
>>> >>> From: 
>>> >>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>>> >>> [mailto:hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com><
>>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>>> ?>]
>>> > On Behalf Of D Bauhmz
>>> >>> Sent: Wednesday, May 15, 2013 9:51 AM
>>> >>> To: Half-Life dedicated Win32 server mailing list
>>> >>> Subject: Re: [hlds] Who do we send netspike.txt log too?
>>> >>>
>>> >>> I forgot to ask you Fletcher.
>>> >>>
>>> >>> Will sv_compressfragments and sv_**compressstringtablebaselines
>>> serve as a
>>> > permanent fix for this issue or is there more optimizations and a
>>> > different fix
>>> > for this on the way? Are player spawns causing a spike (Which I've
>>> always
>>> > thought was normal, heh) something that is planned to be
>>> fixed/optimized as
>>> > well?
>>> >>>
>>> >>> Thanks
>>> >>>
>>> >>> On Wed, May 15, 2013 at 12:24 PM, Fletcher Dunn
>>> >>> <fletch...@valvesoftware.com<**mailto:fletcherd@**valvesoftware.com<fletch...@valvesoftware.com><
>>> fletch...@valvesoftware.com?>**>>
>>> > wrote:
>>> >>> No need to send any netspike files.  We have enough good data and
>>> further
>>> > netspike files or vprof files are not likely to help right now.  It
>>> anybody
>>> > wants to send in more windows traces, however, feel free to do so.
>>> >>>
>>> >>> For some reason the servers are spending huge amounts of time in
>>> >>> compression
>>> > code.  The data from the traces and vprof is very consistent.
>>>  Specifically,
>>> > compressing string tables and fragments can sometimes take a very
>>> > large amount
>>> > of time.  The LZSS compression code has not changed in ages.  The
>>> contents of
>>> > the string tables, as far as I can tell, did not change significantly
>>> in the
>>> > SteamPipe update.  I am still at a loss to explain what changed in
>>> > the SteamPipe
>>> > update.
>>> >>>
>>> >>> There are also occasionally mini-spikes when a player spawns, but I
>>> don't
>>> > think that's new.
>>> >>>
>>> >>> I have a new "prerelease" beta that adds two convars that can be
>>> used to
>>> > totally disable compression:
>>> >>>
>>> >>> sv_compressfragments - defaults ON (existing behavior to try to
>>> >>> compress all
>>> > fragments by default)
>>> >>> sv_**compressstringtablebaselines - default OFF (new beahvior to
>>> turn off
>>> > compression by default)
>>> >>>
>>> >>> You can switch these at any time, but sv_compressfragments is
>>> >>> "sticky" --- it
>>> > takes effect on a per-client basis, at the time when a client connects.
>>> >>>
>>> >>> You might try turning both of those off and see how performance
>>> >>> changes or if
>>> > any problems occur.  Of course, this will increase bandwidth.  But
>>> > it would help
>>> > to confirm that this is indeed the problem.
>>> >>>
>>> >>> If anybody wants to do their own data gathering to see where the
>>> time is
>>> > going, without the data gathering itself causing spikes that might not
>>> have
>>> > otherwise occurred, I'd recommend the following netspike / vprof
>>> settings:
>>> >>>
>>> >>> vprof_on
>>> >>> vprof_dump_spikes 20
>>> >>> sv_netspike 0
>>> >>> sv_netspike_sendtime_ms 2
>>> >>> sv_netspike_output 2
>>> >>>
>>> >>> From:
>>> >>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>>> <mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com><
>>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>>> ?>>
>>> > [mailto:hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>>> <mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com><
>>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>>> %3Cmailto:**hlds-bounces@list.**valvesoftware.com<3cmailto%3ahlds-boun...@list.valvesoftware.com>
>>> ?>>]
>>> > On Behalf Of Essay Tew Phaun
>>> >>> Sent: Wednesday, May 15, 2013 12:15 AM
>>> >>> To: Half-Life dedicated Win32 server mailing list
>>> >>> Subject: Re: [hlds] Who do we send netspike.txt log too?
>>> >>>
>>> >>> fletch...@valvesoftware.com<**mailto:fletcherd@**valvesoftware.com<fletch...@valvesoftware.com><
>>> fletch...@valvesoftware.com?>**>
>>> >>> I'm not sure
>>> > if they're still wanting logs or not. I think they've kind of found
>>> where the
>>> > problem is. I don't know what it would hurt though.
>>> >>>
>>> >>> On Wed, May 15, 2013 at 1:59 AM, DragonLight
>>> >>> <ad...@ponyfortress2.com<**mailto:ad...@ponyfortress2.com <
>>> ad...@ponyfortress2.com?>>>
>>> > wrote:
>>> >>> Been catching the spikes with the new commands, should we email them
>>> to
>>> > someone?
>>> >>>
>>> >>> ______________________________**_________________
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>>> > visit:
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>>> >>>
>>> >>>
>>> >>> ______________________________**_________________
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>>> >>> archives, please
>>> > visit:
>>> >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>> >>>
>>> >>>
>>> >>
>>> >>
>>> >>
>>> >> ______________________________**_________________
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>>> >> archives, please
>>> > visit:
>>> >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>> >
>>> >
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>>> please
>>> > visit:
>>> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>> >
>>> >
>>> >
>>>
>>>
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>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please
>>> visit:https://list.**valvesoftware.com/cgi-bin/**mailman/listinfo/hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>
>>>
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>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>
>>>
>>>
>>
>
> ______________________________**_________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>
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