They do run servers and direct mainly the new players to them first.
They could run 1000's of TF2-servers themselves but then the most
important thing would be missing. Communities that run servers, tie
players to particular games as there are familiar faces playing on those
servers that keeps getting them back over again. Communities will go
down and new ones will be made but if the people who have been here
since the start are starting to drop off, then they are doing something
wrong. They need to listen our needs too.
I'm getting nothing for doing this and thats fine with me but once i get
bored or some rule, change or whatever is set that i don't like, i will
stop. So far, there hasn't been any. Though i am a bit disappointed over
the years for many things they have or haven't done.
Usually games mostly die after a year or two of their release. Some of
their games havent' received content updates for long time and they
still thrive due to communities build around those games.
-ics
Ross Bemrose kirjoitti:
Or they could just do like some servers are already doing and throw
obnoxious ads in clients faces.
Having said that, Valve already runs their own TF2 servers and I doubt
they're anywhere near full at the moment.
On Fri, May 31, 2013 at 4:59 PM, Eli Witt <[email protected]
<mailto:[email protected]>> wrote:
"Let's not bite the hand that feeds us"
We're the one providing Valve's player base with a place to play.
Without us, they would have to foot the bill for every server
that's required to handle all the various games players, which as
we've seen a-la other companies retiring games and shutting down
the servers, is expensive. Tens of thousands of dollars a month in
bandwidth, electricity and colo or managed rental overhead that
we're completely negating for them.
We're the ones giving Valve free money by having a wealth of
servers for their players to play on so they stay entertained and
buy more virtual pixel hats to wear.
Valve is one of the most involved developers because it benefits
their bottom line. They're a company out to make dollars in
business, do not forget that for one second.
On Fri, May 31, 2013 at 2:09 PM, escapedturkey
<[email protected]
<mailto:[email protected]>> wrote:
Valve is one of the most involved developers there is. We
should be
thankful they care as much as they do about the PC gaming
community.
Let's not bite the hand that feeds us.
On Fri, May 31, 2013 at 10:39 AM, ics <[email protected]
<mailto:[email protected]>> wrote:
> Plenty of others from Valve also read this list. I'm sure
they saw the
> message.
>
> I also do know they prioritize things. Sometimes it takes
about 2 months,
> sometimes week, sometimes it's end of the pile and nothing
happens. It's all
> about how urgent something is or how urgent they see it. I
speak from past
> experiences and most are positive with dealing them.
>
> -ics
>
> Ross Bemrose kirjoitti:
>>
>> Fletcher Dunn and Alfred Reynolds from Valve both
participate on this
>> mailing list all the time, so I'm not sure why you think no
one from Valve
>> does.
>>
>> On Fri, May 31, 2013 at 1:17 PM, Brian Simon
<[email protected] <mailto:[email protected]>
>> <mailto:[email protected]
<mailto:[email protected]>>> wrote:
>>
>> You must think Valve cares about server operators
breaking the
>> rules they set forth or something. Valve has more
important things
>> to do such as making new hats and promo items.
>>
>> Here's an idea to contact Valve since they do not seem
to read the
>> mailing list: File a bug on their github (
>> https://github.com/ValveSoftware/Source-1-Games/issues ) making
>> your accusations there. Someone from Valve is sure to
see it!
>>
>>
>> On Fri, May 31, 2013 at 11:02 AM, ics <[email protected]
<mailto:[email protected]>
>> <mailto:[email protected] <mailto:[email protected]>>> wrote:
>>
>> What Bjorn said is my main concern. I didn't name any
>> communities since i also think attacking a single
community
>> does not remove the problem.
>>
>> However, i am deeply furstrated in the matter due
to the fact
>> that these communities get the traffic that is off from
>> legitimate servers. I know for a fact that my
servers could be
>> full sooner than they are now but the 3 communities
next door
>> are cheating off the traffic.
>>
>> -ics
>>
>> Bjorn Wielens kirjoitti:
>>
>> One of my observations is that people are
probably getting
>> frustrated with the lack of attention or
comments on the
>> matter. I'm sure valve knows about the issue,
but not a
>> lot seems to be done. I have admins on my staff
that are
>> getting extremely frustrated because they go to
Quickplay,
>> and end up in a string of servers that abuse
the system
>> (which they F7) and the folks running "proper"
servers get
>> the short end of the stick because it feels
like these
>> unscrupulous individuals are "stealing" traffic
from the
>> legitimate operators.
>>
>>
>>
>>
>>
------------------------------------------------------------------------
>> *From:* Jason Tango <[email protected]
<mailto:[email protected]>
>> <mailto:[email protected]
<mailto:[email protected]>>>
>>
>> *To:* Half-Life dedicated Win32 server mailing list
>> <[email protected]
<mailto:[email protected]>
>> <mailto:[email protected]
<mailto:[email protected]>>>
>>
>> *Sent:* Friday, May 31, 2013 8:43:50 AM
>> *Subject:* Re: [hlds] Fake Client Fool
>>
>>
>>
>>
>> If people want to spend their time as the
"quickplay
>> police force", that's fine by me - but I
believe Valve has
>> said on numerous occasions that this mailing
list is not
>> the place to "name and shame" other server
operators.
>> There are proper venues for reporting perceived
>> violations, and this list isn't one o f them.
>>
>> Do I think people who aren't setting the proper
tags
>> should be dropped from quickplay?
Absolutely.....but
>> pointing fingers in a public forum just leads
to the more
>> nefarious readers of this list into doing
things (like
>> attacking the servers/community in question)
against
>> operators that may or may not be doing anything
wrong.
>> It's easy to accuse people (and equally easy to
falsify
>> "evidence") - but the only people here whose
>> responsibility to dole out punishment should be
the Valve
>> team.
>>
>> So - how about we have enough respect for each
other to
>> use the proper channels for these reports, as
opposed to
>> starting virtual witch hunts.
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or
view the
>> list archives, please visit:
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>>
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or
view the
>> list archives, please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view
the list
>> archives, please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the
list
>> archives, please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>>
>> --
>> Ross Bemrose
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the
list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> _______________________________________________
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