Still no fix for the broken sv_pure...
https://github.com/ValveSoftware/Source-1-Games/issues/887


2013/6/14 D Bauhmz <[email protected]>

> Uh, because network settings aren't a one size fits all sort of thing.
>
>
> On Fri, Jun 14, 2013 at 6:03 AM, Drogen Viech 
> <[email protected]>wrote:
>
>> How is allowing people to fck with their network settings a fix? I
>> don't get it, why won't valve finally review some of their
>> network-stuff so the end user doesn't need to care about opening the
>> *developer* console to "fix" network settings?
>>
>> 2013/6/13 Brian <[email protected]>:
>> > Hi Eric,
>> >
>> > Great to see Valve listening to feedback on even such esoteric things as
>> > network cvars :)
>> >
>> > B
>> >
>> >
>> > On Tue, Jun 11, 2013 at 12:41 AM, Eric Smith <[email protected]>
>> > wrote:
>> >>
>> >> We've released a mandatory update for TF2. The notes for the update are
>> >> below. The new version is 1793626.
>> >>
>> >> -Eric
>> >>
>> >> --------------------------
>> >>
>> >> Team Fortress 2
>> >> - Added a new promo item
>> >> - Unusual hats that are tradable can now be listed on the Steam
>> Community
>> >> Market
>> >> - Updated the network interpolation and update convars so they can be
>> >> changed immediately after changing class and respawning. This allows
>> the
>> >> automatically executed [classname].cfg files to update the values.
>> >> - Fixed a bug that would cause some players who used an "Upgrade to
>> >> Premium" item to be unable to thank another player after upgrading.
>> Accounts
>> >> that were affected by this bug have been retroactively fixed and will
>> have
>> >> the option to thank a helpful player automatically next time they log
>> in.
>> >> - The ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPI interfaces
>> are
>> >> now deprecated and will eventually be removed. External tools can call
>> >> IEconItems/GetPlayerItems and IEconItems/GetSchema for current data.
>> >>
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>> >
>> >
>> >
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>>
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>
>
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