This is what happens when we let the idle server children join the list. Is
this being monitored? This has been going on for years.


http://comments.gmane.org/gmane.games.fps.halflife.server/38878


On Sun, Jun 16, 2013 at 9:34 PM, T Marler <[email protected]> wrote:

> Stop talking
>
> Lep Racy <[email protected]> wrote:
>
> ROFLMAO, Ross is so stupid. Did he really take time to write all that
> crap, lmao.
>
> Ross you should unplug your computer and put it back in the box then take
> it back to Walmart. It very clear you don't know what your talking about.
>
> From: [email protected]
> To: [email protected]
> Date: Sun, 16 Jun 2013 21:28:38 -0400
> Subject: Re: [hlds] (no subject)
>
>
>
>
> BURN
>
> looks like steam commander caught you.
>
> From: [email protected]
> To: [email protected]
> Date: Sun, 16 Jun 2013 21:26:09 -0400
> Subject: Re: [hlds] (no subject)
>
>
>
>
> LMAO.
>
> So let us all get this straight...
>
> 1) You claim my accusations that  [email protected],
> [email protected], [email protected], [email protected] are
> untraceable.
> 2) You state that 'Throw(ing) false accusations around' will make people
> notice and thus do a follow up investigation.
> 3) You admit that you made false accusations in your original posting.
> 4) You have so much free time that you actually claim to have looked into
> the tracing of each message origin.
> 5) You admit that you cant confirm or deny previous accusations.
> 6) You invite accusation that this is just another account you use to
> troll this list.
>
>
> You're a smart one aren't you(sarcasm). Microsoft and Google both provide
> a service for tracing email origin ip. If you actually knew what you were
> talking about you would already know this. It is extremely obvious that you
> and your multiple accounts only exist to troll this mailing list. I would
> offer the assumption that you are a pinion employee based on your insistent
> stance that MOTD is essential to a gamers experience and your clandestine
> approach towards proving an accusation that you admit is false in the first
> place.
>
> May I suggest you make some use of your skills with fiction writing and
> create some game content.
>
> Date: Sun, 16 Jun 2013 21:09:44 -0400
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds] (no subject)
>
>
>
>
>
>
>     You know, if you throw accusations of
>       that around, someone is bound to check and notice that you're
>       lying.
>
>
>
>       For instance:
>
>       [email protected]'s last message was
>       received by list.valvesoftware.com from batman.drmckay.com
>       [50.115.172.11]... it was also routed through
>       mail-wi0-f172.google.com supposedly first, but I can't verify that
>       part of the chain.
>
>       [email protected]'s last message was received
>       by mx.google.com from 98.124.110.151
>
>       [email protected]'s
>       last message was received by BAY170-W81 [65.54.190.59] (one of
>       Microsoft's mail servers) which blatantly removed the IP it
>       received mail from in violation of the specs.
>
>       [email protected]'s
>       last message was received by mail-bk0-f45.google.com from
>       10.204.4.205... which isn't an Internet-routable address.
>       Presumably, this is one of Google's internal servers and they are
>       also blatantly removing the IP it received mail from in violation
>       of the specs.
>
>
>
>       Incidentally, Microsoft not including the IPs it received mail
>       from is why we can't confirm or deny the previous accusation of
>       3/4/5 people posting from the same address, because they were all
>       from Microsoft's mail properties (Outlook, Hotmail, Live).  And as
>       you've noticed, GMail is no better about this if you use its web
>       interface.
>
>
>
>       But feel free to accuse me of being a duplicate too, because I'm
>       pretty sure you'll see that mine is received by one of Google's
>       servers from IP 23.28.13.44.
>
>
>
>       On 6/16/2013 8:50 PM, Steam Commander wrote:
>
>
>
>
>       make that four accounts with the same origin ip
>         [50.115.172.19], also registered to doctormckay.com...
>
>
>
>         [email protected]
>
>         [email protected]
>
>         [email protected]
>
>         [email protected]
>
>
>
>         email origin is not the same as the mailing list, thanks for
>         expressing your concern so as to make me look closer at your
>         trail too.
>
>
>
>
>
>
>           From: [email protected]
>
>           Date: Mon, 17 Jun 2013 01:43:49 +0100
>
>           To: [email protected]
>
>           Subject: Re: [hlds] (no subject)
>
>
>
>           Valve's mailing list IP?
>
>
>
>           On 17 June 2013 01:41, Steam
>             Commander <[email protected]>
>             wrote:
>
>
>
>                 speaking of single user multiple
>                   accounts. it looks like [email protected],
>                   [email protected],
>                   and [email protected] are
>                   coming from the same origin ip address. funny how that
>                   works out.
>
>
>
>
>                     From: [email protected]
>
>                     To: [email protected]
>
>                     Date: Sun, 16 Jun 2013 20:28:22 -0400
>
>
>
>                         Subject: [hlds] (no subject)
>
>
>
>
>                           make that five accounts
>
>
>                               From: [email protected]
>
>                               To: [email protected]
>
>                               Date: Sun, 16 Jun 2013 20:21:06 -0400
>
>                               Subject: [hlds] (no subject)
>
>
>                           Make that four accounts.
>
>
>
>
>
>                               From: [email protected]
>
>                               To: [email protected]
>
>                               Date: Sun, 16 Jun 2013 20:19:06 -0400
>
>                               Subject: [hlds] (no subject)
>
>
>
>
>                                 Way to attack
>                                     people contributing to the list!!
>
>                                 What makes you
>                                     think they are the same person?
>                                     because they disagree with your
>                                     wrong opinion?
>
>                                 Which one of those people said
>                                   anything about "quickplay" at all? do
>                                   you actually read what people write or
>                                   do you just make things up in your
>                                   head and respond in kind?
>
>                                 A few loud mouths do not reflect
>                                   the opinions of all.
>
>
>
>                                   -----
>                                     Original Message -----
>                                   From:
>                                     Evourr [[email protected]]
>                                   To: Half-Life
>                                       dedicated Win32 server mailing
>                                       list
>                                   Sent: Sunday, June 16,
>                                     2013 8:05 PM
>                                   Subject: Re: [hlds] TF2
>                                     MOTD and Quickplay
>
>
>
>
>
>
>                                 The problem is
>                                     this thread got derailed by one user
>                                     with 3 subscribed accounts. (Liquid
>                                     Source, Steam Commander, and Valve
>                                     Monkey.)
>
>                                 Additional
>                                     information added to the return of
>                                     the "status" command would suit your
>                                     needs.
>
>                                 The problem
>                                     with your original statement is that
>                                     you wanted Valve to implement a
>                                     restriction on the quickplay clients
>                                     so the motd was completely disabled,
>                                     but you only wanted it so you could
>                                     detect quickplay clients. (That's
>                                     just bad practice.)
>
>
>
>
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